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hasankhalid

13
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1
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A member registered Sep 08, 2021 · View creator page →

Creator of

Recent community posts

The game was really fun. I loved the satirical element to it and the visual elements really made the game both engaging and in keeping with the satirical aesthetic that you had. I agree with Roy, the game is more difficult if you look back but gets easier if you just keep on running. Maybe one of the ways to make it more challenging in that aspect would be to programmatically increase the follow speed as the player runs away. But that might make the gameplay too difficult. Still something interesting to experiment with.

This game was so difficult for me to play that I kind of got hooked to it to try and figure out a way to win. The game design is really interesting and I love the variation in movement that you give the player.

I was not able to win the game but I think your overall execution is really good.  

The art work, design and style aesthetic for this game was amazing and I loved it. The fog and lighting effect in the game was really well executed. I did end up getting lost on the map though and could not figure out my way. I think it would be interesting if you could experiment with lighting in a way that it guides the player to where they are supposed to go. 

The visuals in the game were great but I think you could play around with typography to make it consistent with the overall aesthetic of the game. 

You guys took a really complicated concept and executed it really well. The metaphor in the narrative is really amazing and I enjoyed John playtesting the game. The game is slightly difficult to play as the player dies instantly. You could give lives to the player. 

Adding effectors to platforms would improve the gameplay experience a lot so that's something to experiment with. 

Loved the concept of this game and really enjoyed playing it. I think you could experiment with the game mechanism a little bit. Make the narrative of the game evolve a little bit by introducing newer challenges and incentives as the game progresses. Some experimentation with animations would be good. 

The artwork and visual aspect was amazing

I feel like narrativizing something that is as complex as a migration crisis is difficult on its own. Creating a game where there is no win state is a bold move. While for the gamer, it might not be the best of gameplay experiences, it is a bold choice that gets your message across, that in some stories, there are no happy endings. I think its commendable that you chose to approach such a sensitive topic and get your message across this well. I struggled to read some of the text on your illustrations, so maybe make those bigger. It would be an interesting exercise to think about this game in a traditional game loop sense though. If one were to have a win state, what would it be? Maybe just having a journey where the player remains alive but is unable to get to their preferred destination may also illustrate the cruelty of it all.

Your scene design was amazing. I really enjoyed the demo you guys did in class and the storytelling you do throughout the game. I think the game might be slightly easier to play if you were to add some element towards the end that buys you some bonus time. I just run out of time every time. 

The narrativization and abstraction of the game was extremely impactful and struck a chord with me. I loved the aesthetic design of the game.  The virtual world's were well created and the visual depth was great. Given the abstraction of the idea, i feel like it would be a fun exercise to develop this game into a VR experience.

I loved the design of this game when you presented it in class. Its really fun to get to play it. I love the avatar design, your assets are amazing and the driving the car is a great touch to the game. Your levels are well thought out. The gameplay itself is quite difficult, but kudos for making this game. It kept me hooked. 

I really liked the concept of the game and the depth of the metaphor that you are trying to communicate. The game is difficult to win as pain itself is extremely hard to escape at times. I really liked your drawings in the game but personally struggled to win the game as I kept on getting the game over screen over and over again.

I loved the aesthetic design of the game and how you have created a story around it. Its really fun and frustrating at the same time because I keep on getting the game over screen. I think the game might have been slightly easier if Spongebob was smaller in size. There were points in level 1 where spongebob would get stuck and I would not be able to move the obstacle out of the way. 

Overall, its a well executed game. Thumbs up for the work you have put into it.

I really liked the idea. The blob is so cute and its animation is really fun. I got slightly confused by the score UI as some of the text overlaps the black wall and is hard to read. That can be easily fixed by adding a rectangle behind the score text. I loved playing the game. It's great aesthetically. I felt the blob moves slightly slow. You could perhaps add a sprint feature to the game, which allows the blob to move faster if some key is pressed.

Thanksss. I struggled with the random instance part because sometimes I would instantiate things overlapping each other. The music featured in the game is my own. You can check it out here. https://open.spotify.com/track/60iG3Z14QtUT6jQ1S43ho2?si=4f9753bf75d145b4