Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I feel like narrativizing something that is as complex as a migration crisis is difficult on its own. Creating a game where there is no win state is a bold move. While for the gamer, it might not be the best of gameplay experiences, it is a bold choice that gets your message across, that in some stories, there are no happy endings. I think its commendable that you chose to approach such a sensitive topic and get your message across this well. I struggled to read some of the text on your illustrations, so maybe make those bigger. It would be an interesting exercise to think about this game in a traditional game loop sense though. If one were to have a win state, what would it be? Maybe just having a journey where the player remains alive but is unable to get to their preferred destination may also illustrate the cruelty of it all.