Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Chubby Crow Games

190
Posts
12
Topics
325
Followers
571
Following
A member registered Mar 25, 2020 · View creator page →

Creator of

Recent community posts

Rise to Ruins is one of my favorite games ever - I've got close to 600 hours in it so far, with no sign of stopping. It's a fantastic blend of genres I didn't think possible before; a rogue-lite god game city building civ sim. It may take a little while to get into the swing of things, and the most important thing to remember is you will die, a lot. But I urge you to play it, it's amazing.

This pixel art is absolutely gorgeous, I'm in love

Thank you! I had a lot of fun making it, and I have a lot of love for fighting games, so this means a lot to read.

Thank you so much, this is the first anybody's told me they actually ran one of my games, so this means the world to me.

Your critique of Engineers is also greatly appreciated, and a good reminder that outside eyes are always a good thing when designing a game. 

The intended balance with Engineers is that their goggles allow them to access The Sight at all times without using a device, the tradeoff being that their devices require planning, while Magiturges can improvise their spells, but accessing The Sight takes up one of their ongoing spell slots.

So their intended advantage is being able to access The Sight without using one of their devices. Magiturges are also limited to using elemental effects, while Engineer devices don't have that requirement; however, re-reading the text, that's not something that is clear or indicated. And it doesn't address the fact that they also can't interact with spirits, which is a very good point, and one I think I let slip by me.

The other aspect I was thinking about with Engineers is their Specializations, which allow them to access technology in a way that Magiturges cannot, making their lack of spirit interaction less important in the long run. However, they key phrase there is "in the long run", and it completely ignores one-shots or shorter games. It also presupposes that players will take specific talents, which is always a bad plan; game design should never require a specific choice to be made, or else there's no real choice.

I have some ideas for balancing this out a bit, but I'm gonna take some time to readjust things and try to make the two vocations feel less uneven. Thank you very much for your feedback; while you're correct that this was a game created within a short jam window, I really liked making it, and I want it to be a game I can be proud of :)

Thank you so much!

I'm loving Affinity so much. It's better than Canva in almost every conceivable way, with one exception; it's definitely less intuitive. The tools available are vast and much more powerful, but I have to do a lot of YouTube and Google searching to figure things out. But I've enjoyed learning to use it.

Just wanted to remind everyone that the 2nd annual July Sixth Park Dinojam is happening right now, so go check it out if you haven't already :)

Oh my gosh please let me know how it goes! I definitely made this with an all ages vibe in mind. 

This is absolutely delightful and very useful, thank you.

The first entry! Huzzah :D Thank you for joining

You can absolutely use pre-existing assets!

Thank you so much for the kind words!! I'm glad that you enjoyed yourself even though you didn't "win", that was what I was hoping for; even if you don't "succeed", it's still a lot of fun! 

Since this was one of the first games I published, I wasn't even thinking about booklets at the time, but that is a fantastic idea. I've recently been making my own booklet versions of PDFs of games I buy/download, so I know how useful and handy it is to have that compact physical copy to take with you. I can create a booklet version, but I appreciate the offer! I will upload it soon and make a devlog post giving you a shout-out for the idea.

This is amazing!

I shared those same nightmares, my friend. I'm really glad you like it, thank you ☺️

This game is clever as hell and needs to be a full release - if I had it on the Switch I'd play it every day

Oooh heck yeah!

This is fantastic, I can't believe I haven't seen it before now but I look forward to making something for it :)

Hullo! Thank you for the reminder, I was aware of this rule. There are currently community copies available, but I can also provide a download link to you if and when is convinient. 

Aw thank you so much, that genuinely means the world to me. I appreciate you, and I hope that you enjoy the game!

Made to Rise has a three act structure built into both the narrative AND the mechanics of the game. Each act introduces new mechanics (skills, assets, et cetera), and character creation continues through all three acts as well, allowing for the system and the story to evolve hand in hand.

I'm not the designer of the Made to Rise system, but I have made two games for it (and am working on a third right now), so I'm openly a fan. :) The first game made for the system was Rise of the Apes, based on the incredible Rise of the Planet of the Apes movie. I highly recommend both that game and the SRD for narrative TTRPGs :)

Rise system

Rise of the Apes game

The "What is a TTRPG?" section made me burst out laughing.

This game absolutely captures the vibes of being a TTRPG designer and I am in love with it. I can only hope for two dozen expensive supplements to this game so I can round out my shelf.

Oh my gosh please do! I would be honored.

I'm not going to respond to your points because they're not worth responding to. 

But let it be known that if my supporting the rights of trans people lost me a sale, that's a sale I didn't want in the first place.

Also, I'm trans, so like. Kindly eff off.

You're right about one things; this game does look really cool.

This is such a wonderful thing to read, thank you very much for taking the time to say it :) It means a lot. And I'd love to see homebrew content for one of my games some day so that blew me away :D

Aw thank you!!

I wrapped up my project and went to submit it 2 minutes before the deadline, and I didn't know there were going to be questions about the submission, so by the time I answered them (at exactly 9pm PST on the dot), it said the deadline was over. Is there anything I can do to submit my game?

This is a fantastic game that is a tribute to both Pokémon and the dismantling of corrupt structures. It doesn't take long to play, and there's a lot of good messaging in here that's fun to read.

This is a concise, short, and wonderful list that can be modified and adapted however you need. Sure, it's written out for "orcs" and "elves" and "dwarves", but you can just as easily take these ideas and transpose them into whatever setting you want.

The world needs more resources like this. Thank you, Ennis <3

This is an absolute must-read, and we are lucky as heck to have it as a resource.

Thank you so much! I really enjoyed working on this one, and I love using hexmaps, so it was a lot of fun to make.