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happyholo

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A member registered 52 days ago · View creator page →

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DEVLOG #11.2:

BALANCE CHANGES:
- Replayed the game

- Missed PEAR 

- Realized that I should probably just rebalance cards instead of removing them

- Added PEAR back

- Nerfed PEAR so that it only gains 0.75 fire instead of 1.5 fire.

has anyone tried out the multiplayer yet? grab a friend and have them join your lobby!

Oops, I think the display broke because the text isn’t resized. The calculations should be the same as the target score shown on the page.

I replaced the auto-resizing text I had in the current game with a better third-party one, the bug should be fixed now.

The word in the score preview (before the 10 x 3.24) will turn red when you’re about to play a used word. I’ll make it more clear in-game by making it say (USED) before the word, while still turning red.

There’s 42 special words in the playtest currently! I don’t want to spoil them all since I want people to discover them on their own. I’ll definitely be adding in the dictionary though!

I just uploaded a new version of the playtest that fixes the weird animation glitch. The book was in front of the game over screen due to a weird error I made with the render order of it. The book was way too high up. 

The game also doesn’t move forward if all players lose now, so the book will never show up if the game isn’t being played.

Each letter has its own score which gets added together. I should probably communicate that in-game somewhere, I just thought that it wasn’t as important as everything else.

I do still need to add in an in-game tutorial, but I updated the how to play section of the playtest description to explain more about the game:


HOW TO PLAY:

Form words by dragging letters in and out of the word box to score points! 

Insert the held letters at the bottom of the game into the word box to add letters to the box.

Draw letters into the bottom right draw pile to discard them out of the word box. Click on the draw pile to draw a letter to your held letters!

You can also reorder letters in the word box to form words.

Use the hint to spell special words, special words will give you Word Cards.  Word Cards are like jokers, they all have a unique effect and are essential to getting enough points to beat the round, you’ll earn most of the points in the game from them. Try to find combos between the Word Cards! 

Feedback needed! If you face any problems with the WIP demo, please let me know.

i’m also having this problem, all of my dev logs aren’t available to logged out users

(1 edit)

It doesn’t have to be a full card concept, it can just be the word itself.

The desync bug got fixed btw, apparently i forgot to sync whether or not the starter word already got made, so the client ended up generating it, but not the server which caused the desync (it would sync back up eventually though, dw)

Possible response:
Wow [happyholo], that is such a cool, awesome, original, and original concept!
This original card is totally going to be in the game!
(totally not inspired by any other game)

Example:

Title: CAMPFIRE

Description:
Cards can be dragged onto the campfire to bun them.
Gains 1.1x per card burned. Resets when you beat any boss.

What the card looks like: A animated campfire with the fire burning.

(2 edits)

itch.io doesn’t allow discussions and comment sections at the same time.
So use this as the comment section!

(10 edits)

You can submit ideas for word cards here! Your card will make it into the demo if it’s a good concept. Any ideas will be extremely helpful, since most of the time the demo will take to release will mostly be just me thinking of cards for the game.

Here’s a template for any word card concepts (if you’re having trouble knowing how it should be formatted):

Title: [WORD CARD]
Description: [INSERT DESCRIPTION HERE]
(optional) What the card looks like: [INSERT VISUAL DESCRIPTION HERE]
(optional, assumed to be the title) Word: [INSERT WORD THAT GIVES THE WORD CARD]

(also the title screen hasn’t been finished yet)

:D