Yeah that's kind of what I mean by inertia, blorb feels heavy when he's on the ground, but very light when he's in the air (you can stop him mid-air very fast)
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I've been stuck here for around 20 minutes, I can't get over that ledge. Too bad cause everything else looks cool about that game, great UI, great soundtrack/sfx, great style
Would be cool to let the player rotate the camera with the mouse/joystick/second hand (on keyboard) though, but I guess it's a design choice you made since this is the full release

Nice characters, I didn't see Sena yet, she has a cool outfit.
I liked how bloody the game is. The pistol sounds like the pp7 from goldeneye
The cursor felt kinda easy to lose when fighting though
The video looks laggy at the end, but the game wasn't laggy when I played it, I only had some small spikes at some places when enemies appeared
I keep mouseclicking on the dialogue box and it doesn't display the next dialogue line, it's pretty confusing
Cool animations at the start of the demo and in the backgrounds as well. Nice art style, it looks refreshing
The story is a little hard to follow as is, I think adding some SFX would help, or maybe having only the current dialogue line displayed in the dialogue box? I'm not used to the way it works right now
Lots of "What" instead of "Why" and that type of typos. CEO's mask comes off when we're talking outside with him when you ask "What do you think of the team?"
I really like the character design, they all look different from each other, there are some inconsistencies from one version of the character to another, like Rimahan's outline is thick when wearing the mask, and thick on the other sprites. Same thing with Massieu's shadow, it changes between the "tongue out" sprite and the other ones
Your fullscreen CGs are really cool, hope we see more of those going forward!!
The load function doesn't seem to work properly, I loaded a save I made from a dialogue, and it loaded the "navigation" screen. I couldn't load any dialogue from here
Tried it out, it already feels polished, nice art, nice music and SFX, it fits together well. I don't think I ran into any bug while playing. Very cool gimmick, unique game, I've never hacked a pokemon game or anything but it really feels like an introduction to it
I liked how responsive the UI is as well, feels nice to just reboot the gameboy instead of navigating menus to restart and stuff
played with keyboard, I liked the UI and soundtrack, I feel like it fits the overall look of the game
Inertia feels a little inconsistent, it's easy to stop mid-air at low speed, but the blorb feels heavy on the ground
I couldn't finish the last tutorial level, felt impossible to me because I couldn't see what was happening on the right side of the screen (where the traps are basically) and the sawblades aren't synced with the platforms, which makes it really hard to plan any jump (might be a skill issue)
The character doesn't follow the platforms when the bouncing animation is playing, and jumping from a platform sometimes makes you follow the platform (cave level), sometimes not (last tutorial level)
I sometimes had trouble interacting with the world/menus, wasn't sure if I was supposed to press space, E or W
I tried it out and I liked it.
The fonts are hard to read with the "pixelated-render" effect. I think the resolution makes the whole game kind of hard to read but I got used to it after a little while anyway.
Reloading and moving at the same time is kinda tricky because I kept having to hit "R" which keeps me from strafing while moving. I think I would rather use spacebar to load a shell into the magazine.
It would be cool if you could reload the shotgun while keeping it shouldered.
I really liked the way you animated the reloads, attention to details like throwing a shell right in the chamber if the pump is pulled back, the chamber check. Having to scroll down twice to really send the pump back feels pretty realistic as well. This game feels the same way using a shotgun for the first time does, which is really cool
Thanks for trying it out!
I never had that bug with the quick item select menu, what were you playing the game on? desktop/laptop, linux/windows? any controller plugged in? It looks like a controller conflicting with the inputs... maybe joystick drift fighting with the keyboard inputs in the background?
Looking good, the only thing I would complain about is the camera's inertia, it feels a bit like playing stalker 2
I like the part with the boss, he makes it a bit more challenging. Playing the demo makes me feel like the next levels could be interesting with the "roadblocks" to lift, the ammo to manage, the ball to shoot, the enemy to keep in mind, plus some jumpscares and some gun jams into the mix. There's a lot of way it could go wrong for the player
got 466'466 high score with the deagles and 1'459'232 with the gatling gun. I LOVED this game, the music was loud, the guns were loud, the screen's shaking, the nun's laughing like a maniac, there's a holy hand grenade, it's lovely!
the issues I've had with the game so far are :
-The enemies don't make a sound when hitting you from behind so you just have to keep them in mind
-You can get stuck falling on the edges of the map but can't get back on the map once you're here
I think the mac10s, and the gatling gun could feel a bit more alive. They could be hard to control with the aim going all over the place or something. they look a little too easy to use right now
Very nice models, and even though i'm not into futa/girl MC, i think the animations are really cool!
I wish I could move the camera around with the mouse as well cause it's kind of slow rn AND i need to look at the model from a different angle (i need to check under her boobs)
There are some bugs still and i'm sure you know about most of them; one that was a little annoying but should be easy to fix was the character's collision box being standing height when wearing the puppy suit, keeping the player from going through holes in the walls and letting the guards stop me as well when they shouldn't

I played for a little over 1hr, and the game didn't crash, it was pretty smooth. I liked the different clothes available, especially the bnuny suit and the corset
I got stuck for a good while in the dog suit though, I didn't really know where to look for the girl and looked around the whole level when she was close to the entrance everytime.

I recorded the gameplay if you need it, but I don't think I should upload it to yt
STEALTH GAMES are GMI!!!
The only issues i've found:
-Sometimes when picking weapons or breaking them, i feel like blocking doesn't work (that might just be me messing up though)
-I can't crouch so I can't teabag the defeated boss
It's really hard, but it makes it cool even though I didn't get very far.
Polished game. it's hard to mix elements in the middle of a battle but that could just be part of the challenge.
I think the tutorial is nice the way it is, you can take your time trying things out and you get a hint about mixes.
Also, i'm retarded and forgor about weapon ugrades, i'm sure it would've made the game easier (though it wouldn't have kept me from dying)
the shopkeeper killed me on my first run.
the game has a hard time with fullscreen, maybe that's because i have 2 of them?
i played it in fullscreen, and then the game crashed when i tried throwing the brother's ultimate attack
It played fine in windowed mode though. Hildegarde is cute and a psycho, Lombard is getting bullied and would rather just get along with everyone i feel. Funny characters. Art is nicer than some DDs ago too
I like being able to aim with Hildegarde.
I'm not a good bullet hell player, the ice girl made me retry in easy mode, but even there it was hard beating her.
not knowing where your hitbox actually is makes it hard to dodge sometimes, like others have mentionned
I wish there was a way to see the controls once you're out of the tutorial
I went through the floor somewhere in the serenity level, you'll see on the video
The shaders are nice, I love the nuke and the railgun
Some levels have no end for now right? like the moon one, I destroyed the laser and kept fighting the enemies until my computer was ready to crash.
It was fun, too bad I had to kill the rogue mecha pilot. maybe I could've fixed her...
Oh, and adding a mouse sens slider would be cool too, it's a bit too sensitive for my taste
plays really well with a controller, terribly (imo) with a keyboard, because of the camera that keeps going left and right
cool character models
I see the UI adapts to the fact you're using a controller/keyboard which is very nice, too bad i can't restart the game with the controller
The game was pretty hard to beat, i had to cheese it by jumping and dodging until Louise was in her pink phase
to sprint, you have to press L3 (the joystick) i don't know if you've tried it or if it didn't work for you
Yeah that type of stuff still happen, that time though the navigation isn't to blame, but the way the door doesn't open for the guard
I see you're an activate windows chad and a teabagging enjoyer. i kneel
You replaced your old computer!! very cool you could try the full demo out this time!
I saw you were trying hard to clip through anything ahahaha but i think i fixed it well this time around, i don't think that should cause issues anymore.
Maybe i should autosave the game or something once the player's out of the tutorial level, i restrained the hotzone to the guards room and behind his counter to keep that from happening to the player, but you jumped over and he got angry with you. But yeah he shouldn't have stayed in the alert state after reloading the level, i'll look into it
Yeah, i already posted a hotfix to fix the door and the clipping in the kitchen issues but you must have downloaded the game before i added it.
Weird stuff with the controller too, it works with both of mine but yours is a logitech i never tried so it might be causing this issue somehow?
Thanks for the video and for trying the game out!
doesn't work with my SN30 pro / ps4 controllers
is there a stamina bar? because i couldn't press shirt too often, felt like there was a cooldown
Cool reloading animation on the crosshair
Some little sfx issues maybe with the steps ? like i would step once but hear a lot of footsteps
Cool character models and customisation, sad i didn't get the dog i chose though , and cool character selection screen, ui looks like it fits weel with the overall style too. i made it crash at the end of the video though
Thanks a lot for trying it again!!
I tried to replicate the fullscreen issue you had when you started the game, but couldn't and i'm wondering if that was because you had an old save? I changed the way the screen resolutions work since last DD, so that might be what caused this particular issue.
Also, yeah i'm still working on the tutorial and i'm planning to add more stuff like dialogues with the robot, and maybe a guard or two once i finish reworking their AI
Okay, tried the new levels, and i got the hang of the shield enemies. I think 10 hp for the shield is fine (since you can just wire them to 2shot them) but it would be cool if we were able to shoot them in the back to kill them in one hit.
They are a good addition to the game since they can be used as "batteries" for the doors or the stuff you need to wire: they aren't very dangerous and they follow you around.
In the second chapter's 3rd level, i had a little resetting bug. i got killed in the room with the vans crashing in and spawning enemies until you charge the battery enough to get out, and when i got back in there, no enemies were spawning
The fact enemies are flanking you as the shield charges you is pretty neat
The SMG's ROF feels a little low imo
The guys throwing mollies are totally blocking the player's progression in some areas if you don't charge in the room, around corridors, like here:

Fast paced game, accuracy needed too, aimlets will get filtered
Thanks for the long post!
I think i already fixed in the latest version i uploaded the evie issue (wrong script attached) and tweaked the character controller a bit to avoid clipping through walls as easily. (it still isn't as good as i want it to though)
As for the saving issue with the tutorial, and the dialogue still popping when it shouldn't thanks for figuring that out
I barely had time to "finish" the tutorial but i'm going to polish it in the coming weeks (adding dialogues to Hannah, to the robot, writing the end of the tutorial scene...)
Thanks for giving it a try!!
Thanks for trying it out!!
I'll let the player interact with the robot in the next update, i just didn't have time to write its dialogues yet.
Yeah for now "unlock" and "knock" don't do anything, they're "placeholders" for the interact more menu, which i'll change a bit too
The guard AI is kind of broken since i updated the game to Godot 4.3, and i need to work on it to handle multiple guards anyway
Yeah i locked some vents and doors in the dorms to keep the player from going into the empty ones. there is a little goal in the dorms, you need to interact with the computer in the guards room and report back to Evie, but that's a bit of a "placeholder" quest right now


