Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hap.dev

97
Posts
9
Followers
6
Following
A member registered Jan 07, 2023 · View creator page →

Creator of

Recent community posts

Yeah that's kind of what I mean by inertia, blorb feels heavy when he's on the ground, but very light when he's in the air (you can stop him mid-air very fast)

I really tried... I even watched a youtube video where the guy could do it easily, I tried doing it the same way but I couldn't. Might be a skill issue. I tried with my controller and with my keyboard as well

I've been stuck here for around 20 minutes, I can't get over that ledge. Too bad cause everything else looks cool about that game, great UI, great soundtrack/sfx, great style

Would be cool to let the player rotate the camera with the mouse/joystick/second hand (on keyboard) though, but I guess it's a design choice you made since this is the full release


I spent too long and I had too much fun playing your demo

Played it with a controller the whole time

Nice characters, I didn't see Sena yet, she has a cool outfit.

I liked how bloody the game is. The pistol sounds like the pp7 from goldeneye

The cursor felt kinda easy to lose when fighting though

The video looks laggy at the end, but the game wasn't laggy when I played it, I only had some small spikes at some places when enemies appeared


The character controls feel really nice, the music goes well with the game, I had a lot of trouble with the mid-air target kick, though I'm not good at plaformers.

(1 edit)

I keep mouseclicking on the dialogue box and it doesn't display the next dialogue line, it's pretty confusing

Cool animations at the start of the demo and in the backgrounds as well. Nice art style, it looks refreshing

The story is a little hard to follow as is, I think adding some SFX would help, or maybe having only the current dialogue line displayed in the dialogue box? I'm not used to the way it works right now

Lots of "What" instead of "Why" and that type of typos. CEO's mask comes off when we're talking outside with him when you ask "What do you think of the team?"

I really like the character design, they all look different from each other, there are some inconsistencies from one version of the character to another, like Rimahan's outline is thick when wearing the mask, and thick on the other sprites. Same thing with Massieu's shadow, it changes between the "tongue out" sprite and the other ones

Your fullscreen CGs are really cool, hope we see more of those going forward!!

The load function doesn't seem to work properly, I loaded a save I made from a dialogue, and it loaded the "navigation" screen. I couldn't load any dialogue from here

(1 edit)

Tried it out, it already feels polished, nice art, nice music and SFX, it fits together well. I don't think I ran into any bug while playing. Very cool gimmick, unique game, I've never hacked a pokemon game or anything but it really feels like an introduction to it

I liked how responsive the UI is as well, feels nice to just reboot the gameboy instead of navigating menus to restart and stuff

played with keyboard, I liked the UI and soundtrack, I feel like it fits the overall look of the game

Inertia feels a little inconsistent, it's easy to stop mid-air at low speed, but the blorb feels heavy on the ground

I couldn't finish the last tutorial level, felt impossible to me because I couldn't see what was happening on the right side of the screen (where the traps are basically) and the sawblades aren't synced with the platforms, which makes it really hard to plan any jump (might be a skill issue)

The character doesn't follow the platforms when the bouncing animation is playing, and jumping from a platform sometimes makes you follow the platform (cave level), sometimes not (last tutorial level)

I sometimes had trouble interacting with the world/menus, wasn't sure if I was supposed to press space, E or W


You can't reload while aiming, it's pretty hard to tell if you're going to hit your shots or not, or if you should aim right at the target or try to hit them with the bullets tracers. The bullets are really slow, it feels like I'm shooting bubbles

Cute character model


I tried it out and I liked it.

The fonts are hard to read with the "pixelated-render" effect. I think the resolution makes the whole game kind of hard to read but I got used to it after a little while anyway.
Reloading and moving at the same time is kinda tricky because I kept having to hit "R" which keeps me from strafing while moving. I think I would rather use spacebar to load a shell into the magazine.

It would be cool if you could reload the shotgun while keeping it shouldered.

I really liked the way you animated the reloads, attention to details like throwing a shell right in the chamber if the pump is pulled back, the chamber check. Having to scroll down twice to really send the pump back feels pretty realistic as well. This game feels the same way using a shotgun for the first time does, which is really cool

Thanks for trying it out!

I never had that bug with the quick item select menu, what were you playing the game on? desktop/laptop, linux/windows? any controller plugged in? It looks like a controller conflicting with the inputs... maybe joystick drift fighting with the keyboard inputs in the background?

Thanks a lot for the high effort post and video! I wrote everything down in my todo list and will work on it soon enough

Looking good, the only thing I would complain about is the camera's inertia, it feels a bit like playing stalker 2

I like the part with the boss, he makes it a bit more challenging. Playing the demo makes me feel like the next levels could be interesting with the "roadblocks" to lift, the ammo to manage, the ball to shoot, the enemy to keep in mind, plus some jumpscares and some gun jams into the mix. There's a lot of way it could go wrong for the player

(3 edits)

got 466'466 high score with the deagles and 1'459'232 with the gatling gun. I LOVED this game, the music was loud, the guns were loud, the screen's shaking, the nun's laughing like a maniac, there's a holy hand grenade, it's lovely!

the issues I've had with the game so far are :

-The enemies don't make a sound when hitting you from behind so you just have to keep them in mind
-You can get stuck falling on the edges of the map but can't get back on the map once you're here

I think the mac10s, and the gatling gun could feel a bit more alive. They could be hard to control with the aim going all over the place or something. they look a little too easy to use right now

That fight bug happened to me as well

I removed the guard cause he's broken right now, you can play with some of them in the "playground" by talking to Hannah next to the dorms, but you'll see they're useless right now, still WIP.
I'll add the bugs to my todo, thanks for trying it out again!

Thanks for trying it out, yeah I need to make the tutorial way smoother than it is now, I was short on time and just added some dialogues to introduce the new features. It should be reworked by next DD

(2 edits)

Very nice models, and even though i'm not into futa/girl MC, i think the animations are really cool!
I wish I could move the camera around with the mouse as well cause it's kind of slow rn AND i need to look at the model from a different angle (i need to check under her boobs)

There are some bugs still and i'm sure you know about most of them; one that was a little annoying but should be easy to fix was the character's collision box being standing height when wearing the puppy suit, keeping the player from going through holes in the walls and letting the guards stop me as well when they shouldn't




I played for a little over 1hr, and the game didn't crash, it was pretty smooth. I liked the different clothes available, especially the bnuny suit and the corset

I got stuck for a good while in the dog suit though, I didn't really know where to look for the girl and looked around the whole level when she was close to the entrance everytime.




I recorded the gameplay if you need it, but I don't think I should upload it to yt

STEALTH GAMES are GMI!!!

I liked how snappy the game is! cool art, cool sfx, cool bouncy animations for the UI and the goons, everything is well put together

The only issues i've found:
-Sometimes when picking weapons or breaking them, i feel like blocking doesn't work (that might just be me messing up though)
-I can't crouch so I can't teabag the defeated boss

You've already got a lot of bug reports, so I'll just say I really liked how it felt playing this game. Cool mood and music overall. It had this strange, nostalgic feeling. Kind of like what I remember from Majora's mask? if that makes sense.

It's really hard, but it makes it cool even though I didn't get very far.

Polished game. it's hard to mix elements in the middle of a battle but that could just be part of the challenge.

I think the tutorial is nice the way it is, you can take your time trying things out and you get a hint about mixes.

Also, i'm retarded and forgor about weapon ugrades, i'm sure it would've made the game easier (though it wouldn't have kept me from dying)

the shopkeeper killed me on my first run.

the game has a hard time with fullscreen, maybe that's because i have 2 of them?

i played it in fullscreen, and then the game crashed when i tried throwing the brother's ultimate attack

It played fine in windowed mode though. Hildegarde is cute and a psycho, Lombard is getting bullied and would rather just get along with everyone i feel. Funny characters. Art is nicer than some DDs ago too

I like being able to aim with Hildegarde. 

I'm not a good bullet hell player, the ice girl made me retry in easy mode, but even there it was hard beating her.

not knowing where your hitbox actually is makes it hard to dodge sometimes, like others have mentionned


I'm glad i tried hard cause the little cutscene at the end was peak

(1 edit)

I wish there was a way to see the controls once you're out of the tutorial

I went through the floor somewhere in the serenity level, you'll see on the video

The shaders are nice, I love the nuke and the railgun

Some levels have no end for now right? like the moon one, I destroyed the laser and kept fighting the enemies until my computer was ready to crash.

It was fun, too bad I had to kill the rogue mecha pilot. maybe I could've fixed her...

Oh, and adding a mouse sens slider would be cool too, it's a bit too sensitive for my taste

plays really well with a controller, terribly (imo) with a keyboard, because of the camera that keeps going left and right

cool character models

I see the UI adapts to the fact you're using a controller/keyboard which is very nice, too bad i can't restart the game with the controller 

The game was pretty hard to beat, i had to cheese it by jumping and dodging until Louise was in her pink phase

Yes this is great

to sprint, you have to press L3 (the joystick) i don't know if you've tried it or if it didn't work for you

Yeah that type of stuff still happen, that time though the navigation isn't to blame, but the way the door doesn't open for the guard

I see you're an activate windows chad and a teabagging enjoyer. i kneel

Was funny to play in multiplayer

I would say, it's a bit hard to hit/see if you've hit something on the hidden side, but the bunnyhop and pretty large healthpool and health regen makes this side overpowered


You replaced your old computer!! very cool you could try the full demo out this time!

I saw you were trying hard to clip through anything ahahaha but i think i fixed it well this time around, i don't think that should cause issues anymore.

Maybe i should autosave the game or something once the player's out of the tutorial level, i restrained the hotzone to the guards room and behind his counter to keep that from happening to the player, but you jumped over and he got angry with you. But yeah he shouldn't have stayed in the alert state after reloading the level, i'll look into it

Yeah, i already posted a hotfix to fix the door and the clipping in the kitchen issues but you must have downloaded the game before i added it.

Weird stuff with the controller too, it works with both of mine but yours is a logitech i never tried so it might be causing this issue somehow?

Thanks for the video and for trying the game out!

doesn't work with my SN30 pro / ps4 controllers

is there a stamina bar? because i couldn't press shirt too often, felt like there was a cooldown

Cool reloading animation on the crosshair

Some little sfx issues maybe with the steps ? like i would step once but hear a lot of footsteps

Cool character models and customisation, sad i didn't get the dog i chose though , and cool character selection screen, ui looks like it fits weel with the overall style too. i made it crash at the end of the video though

next update hopefully, i want to work on th alert modes and on improving the enemy AI next

Thanks a lot for trying it again!!

I tried to replicate the fullscreen issue you had when you started the game, but couldn't and i'm wondering if that was because you had an old save? I changed the way the screen resolutions work since last DD, so that might be what caused this particular issue.

Also, yeah i'm still working on the tutorial and i'm planning to add more stuff like dialogues with the robot, and maybe a guard or two once i finish reworking their AI

Looks cute, nice expressions, good start

I can't say much for now, except you can't go back when you click on the bath.

looking forward to the next updates!!

Yeah they're pretty good! about the molly enemies, i would just avoid having them in places where they can block the players progression because otherwise they are really cool enemies that you have to kill fast

I think the aiming is fine as it is

Okay, tried the new levels, and i got the hang of the shield enemies. I think 10 hp for the shield is fine (since you can just wire them to 2shot them) but it would be cool if we were able to shoot them in the back to kill them in one hit. 

They are a good addition to the game since they can be used as "batteries" for the doors or the stuff you need to wire: they aren't very dangerous and they follow you around.

In the second chapter's 3rd level, i had a little resetting bug. i got killed in the room with the vans crashing in and spawning enemies until you charge the battery enough to get out, and when i got back in there, no enemies were spawning

The fact enemies are flanking you as the shield charges you is pretty neat

The SMG's ROF feels a little low imo

The guys throwing mollies are totally blocking the player's progression in some areas if you don't charge in the room, around corridors, like here:



Fast paced game, accuracy needed too, aimlets will get filtered

Thanks for the long post!

I think i already fixed in the latest version i uploaded the evie issue (wrong script attached) and tweaked the character controller a bit to avoid clipping through walls as easily. (it still isn't as good as i want it to though)

As for the saving issue with the tutorial, and the dialogue still popping when it shouldn't thanks for figuring that out

I barely had time to "finish" the tutorial but i'm going to polish it in the coming weeks (adding dialogues to Hannah, to the robot, writing the end of the tutorial scene...)

Thanks for giving it a try!!

looks good, i think this game would play well with a controller

SFX could be a huge help too, i died twice because i didn't really pay attention to the orbs that were coming at me

Nice UI too, keybinding works well

Thanks for trying it out!!

I'll let the player interact with the robot in the next update, i just didn't have time to write its dialogues yet.

Yeah for now "unlock" and "knock" don't do anything, they're "placeholders" for the interact more menu, which i'll change a bit too

The guard AI is kind of broken since i updated the game to Godot 4.3, and i need to work on it to handle multiple guards anyway

Yeah i locked some vents and doors in the dorms to keep the player from going into the empty ones. there is a little goal in the dorms, you need to interact with the computer in the guards room and report back to Evie, but that's a bit of a "placeholder" quest right now