Hello again. i believe i know how to fix the fling when playing on different refresh rates. I played the game on 240hz and it flings and rotates very fast. When i switched to 60hz however, it ran smoothly. I think you need to use deltaTime for this kind of problem
Hans4817
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very interesting puzzle game. As already mentioned, the physics is a little weird to play with and theres a bug where the ball would phase out the wall. I had this phasing out bug in my game too so idk how to fix it
I really liked the art and the music of the game so big thumbs up for you. Great game!
A Transcendent Masterpiece
This game is operating on an entirely different level; it’s an absolute hidden gem and a generational triumph.
The visual engineering is nothing short of a technical marvel—a masterclass in modern design that pushes the boundaries of the medium. Paired with a profoundly moving, meticulously crafted narrative, the experience is utterly breathtaking. It is, without a doubt, a flawless masterpiece.
I finally feel like I’ve discovered a game that boldly rejects the stagnant, copy-paste formulas of the modern industry to deliver something genuinely unprecedented. This isn't just a game; it is absolute cinema. THANK YOU FOR MAKING THIS GAME!
I really enjoyed this game. the art is simple but dramatic and the story is also really good. the only criticism is that the jumpscares are everywhere. I get what you're trying to achieve but please dont make 10 cheap jumpscares. it gets annoying as the game progresses. Instead, try to build tension first and then try to execute a jumpscare. That would make the game 100x better.
But overall, this is a really good game like no joke, especially for your first game. How did you do this? Which engine did you use? Cuz this is, in my opinion, VERY impressive. Added this to my collection. Good job!
