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Hanna Harmon

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A member registered Mar 04, 2024 · View creator page →

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Are you saying it's stuck on the title screen? Make sure you are focused on the web player by clicking on it then hit SPACE to start. If this still doesn't work, try downloading windows build if possible.

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This game takes a simple mechanic and executes it very well, making it just fun to play overall. It reminds me of games like Crossy Road and Geometry Dash. Good work! (Also, can anyone beat my high score of 1362?

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I love the little rainbow cat favicon! The character and UI animations are sooo satisfying, and I also really enjoyed the music. I was able to mostly figure out how to play by just messing around, but I think more of an interactive tutorial could help with the confusion on the mechanics that other comments mention. If you continue work on the game, I would address that first. Also, I encountered a bug where if you walk into a tree in the outside area, you can get stuck, but that's an easily avoidable thing.

Overall, I think this entry was very cute and unique and featured nice visuals and music. It seems like the type of game that I could end up getting addicted to and play for hours, which is pretty rare for a jam game. Great job!

I love the look of the user interface and your interpretation of the theme!

First thing I tried to do was drag the "Are you ready to move on" card to the left, and I laughed when it quit the game. I'm super into the black and white pixel visuals of this game, they have so much personality. I agree with the other comment that suggested providing explanations for why stats change with certain choices. All in all I loved the sort of surreal feel to the game and the twist at the end. Good work!

Love the color palate, art style, and sound! The way the camera pans and zooms in certain environments makes the game feel very cinematic. The unlocking/upgrading of certain mechanics over time keeps the gameplay fresh. I thought using the clock hands as platforms was a creative mechanic. Very polished entry overall!

THIS GAME IS SOOOOO GOOOOOOD!!!!! Definitely one of my favorite entries. Genuinely my only suggestion would be lowering the mouse sensitivity a bit or making it configurable. I'm in awe of how polished this game is. The environment art and layout is magnificent; it reminds me of games like Slime Rancher 2 with just how cute and colorful it is. The character designs and animations are adorable and the dandelion mechanic is just SUCH a joy to play with. Every single action has a fitting sound effect attached, and the music (which is very good) perfectly matches the style of the game. I also LOVED how the music got more and more layers added on over time as the player progresses through the game. The UI fits right in as well and is equally adorable and animated. Additions like the wind lines, particle trail, and differing SFX for walking on land/water are the cherry on top of an already very good entry. I encountered no bugs at all in the windows version. Super great work everyone, and I hope to play more of this game and your other works in the future.

Very cute, loved the visual style and music :D

THE MUSIC.....IT GAVE ME CHILLLLLLS. I love how it changes throughout the game to match the mood. The deckbuilding mechanics were a pleasant surprise. This in combination with the music and art style sort of made the game give Slay the Spire vibes (great vibes to have btw).  It feels like there could be a ton of endings to explore with all the different ways you can use the cards, which is very exciting. The writing was extremely well done. It was a pleasure to read and made me even more curious to explore different endings. This game just really kept me engaged. Amazing work to everyone on the team!

The visuals and music are very nice. I was immediately excited to play upon opening the game. I agree with the other comments about adding more feedback for hitting notes in the rhythm game. The cutscene at the beginning was super cute :)

I'm excited to play again once the game has even more polish. Good job!! 

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The character designs are so coooool! The art in general is just amazing; I love the look of the characters, animations, environments, and UI. The game has a cohesive vibe, and the difference in mechanics between the two characters is very interesting and fun to learn.

I encountered a small problem in the second area: If you switch off of a character while standing on a platform that only they can see, they'll fall through and get stuck there, rendering the player unable to move that character when swapping back. In the second area, I stood on top of a trunk platform and switched, causing that character to fall through and get stuck inside. This bug is easily avoidable though so not a big deal. (If anyone else encounters this while playing, hit the restart button in the menu to go back to the beginning of the level).

If you continue working on the game, I'd recommend looking into that bug as well as adding sound effects.

Overall, I thought the game was very impressive visually and had some super cool puzzles! Great work!

Loved the visuals, level design, and sound. The game had a cool vibe. I was able to progress without any issues and reach the end. There was some small things like the sprint not working, but nothing game breaking. Also, good idea giving the player a key to teleport back to the beginning to get unstuck. Great work overall!

This hit me in the feels.... The dialogue writing was very natural and believable, and I loved the little voices of the characters! All of the SFX and music was great, as well as the visuals. The custom cursor was a nice touch. Overall this was a cute and complete experience with enough polish to leave a lasting impact.

It looks amazing, sounds amazing, and is easy to play and enjoy. Cool idea and perfect execution! I would be interested to see future expansions that further explore this core mechanic of moving your mouse to touch things.

The signs misleading the player was pretty funny. I think the music matched very well with the game's medieval vibes. Also a big fan of how the main menu/tutorial is built into the first area rather than needing a user interface. I was a little confused on the goal, but I was able to reach the end by exploring around. I like your interpretation of the theme and the game was fun!

ONLINE MULTIPLAYER IN A JAM GAME??? That is so impressive. Also, I really loved your interpretation of the theme, it's very creative.

I appreciate the fully featured user interface, which included a settings and lobby menu.

The sound design is killer. No notes. Love how the music changes across the different menus and there's even on-theme electricity sounds for UI interaction.

Unfortunately I haven't tried the game in multiplayer, but I still got to see some of the mechanics through hosting and starting a game with just myself. The character models and animations are super cool and the controls feel very intuitive. 

Having a single player mode where you compete against bots could be a good future addition to this game.

Overall I'm just crazy impressed. It fits the theme extremely well while still being unique, has great sound and visuals, and seemingly 0 bugs despite supporting very complex features. Plus it was made by ONE PERSON????

INICREDIBLE job!!!!

Great art and music, but couldn't figure out how to get past the first area :(

I do think the level changing based on which character you are controlling is a really cool mechanic, though. I would love to play this game again once that one progress blocker is fixed!

Design/Mechanics: Loved the switching mechanic and how you had to be facing another statue to trigger it. Designing interesting puzzles in this small time frame is an achievement to be proud of! I got what felt like pretty far into the game (made it to where the flying statue was introduced). Solving puzzles was intuitive and fun, but the locations at which you would respawn after dying to spikes confused me a bit. I think it would be fine to just block players from walking into the spikes rather than respawning them elsewhere them to avoid any potential soft locks.

Sound: I appreciated the attention to detail with the sound effects. The SFX for swapping was really nice! I do think the movement SFX got a little repetitive (maybe look into randomizing which sound is played from a collection of similar sound files in addition to randomizing pitch?) 

Visuals: I liked how the game looked and I think the visuals and sound combined to create a cohesive experience. The character designs made it very clear what the unique abilities of each statue was which was, and seeing a new statue made me excited to find out what their abilities would be.

Overall a unique concept and great execution! I had a ton of fun and would be very interested in playing again!