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Design/Mechanics: Loved the switching mechanic and how you had to be facing another statue to trigger it. Designing interesting puzzles in this small time frame is an achievement to be proud of! I got what felt like pretty far into the game (made it to where the flying statue was introduced). Solving puzzles was intuitive and fun, but the locations at which you would respawn after dying to spikes confused me a bit. I think it would be fine to just block players from walking into the spikes rather than respawning them elsewhere them to avoid any potential soft locks.

Sound: I appreciated the attention to detail with the sound effects. The SFX for swapping was really nice! I do think the movement SFX got a little repetitive (maybe look into randomizing which sound is played from a collection of similar sound files in addition to randomizing pitch?) 

Visuals: I liked how the game looked and I think the visuals and sound combined to create a cohesive experience. The character designs made it very clear what the unique abilities of each statue was which was, and seeing a new statue made me excited to find out what their abilities would be.

Overall a unique concept and great execution! I had a ton of fun and would be very interested in playing again!