As an avid solo player I appreciate the inclusion of solo rules and tables, but for the life of me I couldnt imagine how the combat system would play out solo. Would you draw randomly for the "referee" for each action, or still draw cards at the beginning and just play a card game against yourself?
Hand Of Fate Games
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Thank you so much for the positive review! My primary goal was to create a journaling game that had enough depth to the mechanics to be just as much a prompt for creative writing as it is a game worth playing, so I'm very happy to see that you recognized and picked up on that. Also surprised to see that your playthrough was one of the rare successful endings to the game, as the system is weighted towards failure, so good for you.
I hope your holiday season has been good to you and your loved ones, and that the new year brings you happiness and prosperity :3
Hey, I've only just seen this (2022 was a really crazy year for me) and I wanted to say I really appreciated your review and I thoroughly enjoyed reading your playthrough. The game is balanced towards failure so I'm not surprised your playthrough ended the way it did, but I thought your log and interpretation of the prompts was very thoughtfully handled. When I wrote the game I'd always envisioned the expedition as a lonely affair, a single soul aboard a ship no bigger than a life raft, so your take on it involving a full sailing ship and crew was refreshing to read.
oh yeah, I'm also making the age of the cat an important factor as well. Kittens have a lot more points in their ability pool than older cats, but have less points to spend on attributes at character creation. Elder cats have a much smaller ability pool, but a lot more points to spend in their attributes, and adult cats are kind of a middle ground between the two.
So I don't have a name for my game yet, I've always been terrible with names, but my setting and theme is basically Disney's The Aristocats as an RPG. It's set in Victorian era America and everyone's playing as house cats (called Proper Cats, or PCs) that are meant to be pets of the aristocratic upper class folks. The game is just about getting into hijinks and going on little cat adventures, fairly low stakes and light hearted.
My main addition to the mechanics already present in 3d6d is having specific attributes for the 2d6 actions (Cute, Curious, Cautious, and Caring) which players can put points into in order to get bonuses to their normal, non-special-power-using rolls, and to give some sort of guidance towards what actions are considered typical for the game, since every action the Proper Cats take will be something which is either cute, curious, cautious, or caring.
My main problem and why I'm posting in the brainstorming thread here is that I have no idea what to do for the abilities (or powers as they're called in 5 Second Rule). I've named them all after different idioms about cats, so I've got Nine Lives, Out of the Bag, Grey at Night, Cat & Mouse, Herding Cats, and What the Cat Dragged In, but I've got nothing on what to actually have these abilities do in game that wouldn't just be covered by an Attribute test. I'm looking for suggestions cause I've got nothing lol


