First of all, thank you so much for your super helpful tips. You are correct, I'm not looking to be a pro game designer, lol. My original goal was to make a mock-game for a YouTube LetsPlay, but as I was working on it, I realized it could be more than a video premise. The target audience is massage therapists that need continuing education credits for their license. Since contraindications (things you should not do to your patients) is about as boring as it sounds, I thought a game where your learned/reviewed the material would be more fun than an article. I have no delusions about winning the Jam, but I did use the deadline as a way to not let the project roll on forever.
- You are right, mapping was the hardest thing for me, and porting from VX Ace to MV mid development didn't help, lol. Between the tutorials and new assets (for both maps and monsters), I'll rebuild a lot of the world for the next chapter. Playing well-mapped games is a great idea, any ones you particularly love? S
- The dialog repeats, but the counter/switch for passing the level turns off. I left the dialog the same in case someone wanted to choose a different route. Next version I'll make it more clear.
- OMG text wrapping. Sooo excited to have an automated way to do this. I felt like I was writing haiku half the time. Counters too; no more dancing shopkeeps.
- The protagonist is male, but only because there is a Kineseology joke deep deep in the game, lol.
- My next project in MV is to build a website for my after-school program. My student's loved the character builder and I had some success with the script calls to load other pages (a feature turned off in the Itch version, unless people really want scholarly articles on fascia conditions, lol).
Again, thank you so much. I'm looking forward to playing your game tomorrow! It looks like we may be working in the same idea vein, so let me know if you want a collab partner (what I lack in technical skill, I make up in easter eggs and duct tape fixes).