does it count?
Ham&CheeseDevving
Creator of
Recent community posts
Honestly well done this is a completed game loop. The music is chill, the art is nice, the mechanics are cool and plenty. Sure some people will be overwhelmed but it's because you've really outdone yourself, added so much, and delivered a complete game :)
I have a few notes/suggestions for this game, but they're very nitpicky:
- Keep the items you can't bet on yet deactivated until they're unlocked on the wheel.
- The icons on the roulette wheel become super small after I added enough sections to the wheel, I was squinting and it was especially hard to tell some of them apart (Like + or - coins)
- I didn't get why I could bet on the - coins, if I do and it lands on it do i gain or lose money?
- Focus more on the element of strategy, there's a similar game i suggest you check out "Buckshot Roulette". Although it is RNG at the end of the day but the player feels in control of their fate with strategy even if they're wrong 40%.
That's it, I really loved this submission and it kinda reminds me of Balatro and Buckshot Roulette a bit tbh.
Great Job!!
Exploring was fun, art and animation is very cool, there's a bit of lore with the notes and the cutscenes, but unfortunately I liked the Shift ability a little too much and would roll everywhere which caused the notes to only show the text for a split second after being picked up, but other than that I have no complaints. Well done!
Well polished game with many types of gears available to play, the idea of the game is great and the controls are very easy to learn.
I found that the puzzles available currently are lacking and only required you to spam m1 but I could see the potential of this game if it had more puzzles that utilize other types of gears. Overall a good entry!
Really enjoyed this as it scratched my itch for building and resource management! I kept playing until I had almost 40k iron lol. You can tell the system is well thought out, and the machines actually spinning is quite on-theme! If there’s one thing I would change, it’s the UI as it took me a while to figure out what actually extracts fermions
Thanks a lot for your feedback!
After reading your feedback, I watched some of my friends play and noticed that the enemy strength is certainly over-tuned, as you mentioned. I will work on that, thanks for pointing it out! :)
I had actually added more spinning animals to spawn via the prize wheel, but the submission's code had a "0" where it should've been a "1", so the other animals didn't show up :(
The game only has 5 working abilities. Although the wheel has a 30% chance of going bust, I noticed that the majority of players go bust too often, so they don't get to see all the abilities. I will definitely change that as well.
Thanks for playing!




