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Very creative idea!
I played until what I assume is the end. It took a second at the start to figure out which way I was spinning and where my goal had moved to as the floor and walls are all the same colour, but with that changed and a bit of polish, I could easily see this becoming a Steam game :)

Thanks for checking out my game!

Yeah, I completely agree, I didn't have anyone but me playtest the game until the jam release, so I didn't notice the many UX issues that my game had (such as the difficulty in realizing when things have rotated, or the timer that resets you back to your previous rotation with no warning)

I definitely plan on continuing to work on this project, I have so many mechanic ideas I tested and level designs that I did not have the time to finalize for this project, but I will be taking everything I learned and using it in this and future projects!