The art is beautiful but the controls were not matched to WASD and it made the game unplayable. I'd love to see that fixed because of how visually stunning the game is.
Recent community posts
So first of all, BUCKLE UP, because I played this during class and no one even noticed (except I think the student sitting next to me but I'm not counting that person because clearly they only noticed because they saw how comparatively happier I was)-- THIS IS THE BEST I HAVE EVER DONE IN THAT CLASS, OKAY? I was jumping, I was hiding behind rocks, I was answering questions about voidable preferences, I was getting coins, I mean-- I PARTICIPATED IN CLASS AND GOT STUFF RIGHT, OKAY? This game improved my classroom experience.
Secondly! The ART OF IT ALL. 12/10, like wow. Those trees, that boulder. God DAMN. Seriously, I played a LOT of the entries for this jam and this art impressed me the most. It's so polished and it looks professional.
Thirdly, I could easily see this game being expanded with multiple levels, more characters, items, etc. It feels complete as is because of the speed run aspect, but it could also definitely be a really challenging rogue-like platformer and I like the possibilities that offers. This plays like a really successful demo for a full, professional game.
Fourthly, I like how smoothly the game plays. The controls are easy to understand and you get faster and faster each time, which is nice, because I definitely sucked to start and now I'm only a little below mediocre.
Fifthly, the music was really fitting to the theme and doesn't get tiring as you start over... and over... and over (I'm not good at platformers, okay?) The music is just really, really charming.
Overall, sixthly and lastly, the replay value is what makes this game a win. There were definitely other entries that had interesting concepts but the novelty wore off after 10-15 minutes. I could play this game for hours (I have, honestly). So, kudos, hats off, cheers, etc.