Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

haker23

5
Posts
1
Topics
17
Following
A member registered Dec 30, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

In regards to using the traps or water to destroy enemies: using the inventory system you can equip different weapons. Your default weapon is the tranquilizer which does hardly any damage to the enemies and puts the wolves to sleep. If you equip a shotgun/grenade/pistol you should find the enemies easier (otherwise you can also run past them in the first level to get to the sensors in The Peaks). Also collecting spanners increases your damage dealt as well as movement speed as part of the "level up". I apologise for neglecting to mention this in the game page instructions section.

(1 edit)

I'm not sure whether any judges will see this but: thank you very much for the time and well-reasoned constructive feedback. At some point after my upcoming deadlines I plan to revisit this project and already have another project in the works using the same quest/dialogue system ( I will be sure to make plenty of tweaks and of course graphics and audiovisual feedback will be much more elaborate). The build process introduced some unforeseen issues caused by a massive framerate increase compared to the editor: I had to last-minute fix the UI with a delay (I think 0.3s) which accounts for sometimes not highlighting buttons when you expect (mostly on controller/arrows) and the character controller "judder" is avoidable on the (highest iirc) graphics settings (for me happened hardly unless running an external display and was only discovered at the build stage: where's my continuous integration!?) and is caused by the movement approach (which is modifying the player position before physics has applied and sadly for me the fix is very easy). In the end, this feedback is invaluable to me so thank you.

Please see instructions on the game page: https://haker23.itch.io/dont-shoot

Does anyone want this packaged as an runnable game (.exe) instead of python scripts?

A topic to post introductions and see who's here. May or may not fail miserably.


I'll go first: I'm Hakeem and I worked as a software engineer for a few years before quitting and going to University to study Computer Graphics. I feel like 100 years old and sadly don't have a cat to introduce here.

I'm keeping up to date with things on twitter: https://twitter.com/OriginalKeem?s=09

I hope to find some local game developers in Jamfuzer and post a lot more videos and GIFs of my games in 2019.