Yep I agree with everything you just pointed out. If you feel inclined to, I'd love to hear what game-breaking bugs you've found. Anyways, I love that you checked out my game, thanks!
HaggisBytes
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A member registered Feb 17, 2021 · View creator page →
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Recruit goblins, zombies, yetis! Open packs, build your farm, discover altars, climb talent trees. Incremental fun!
Strategy
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'Luck Be A Landlord' meets day trading! Trade fruit stocks to pay your weekly rent and find powerful perks to help you.
Simulation
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7 game ready monster characters, 16x16 px size with animations
Design the terrarium of your dreams in this relaxing, cosy game.
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A retro inspired bullet heaven with tons of characters, weapons, upgrades and hidden routes to explore!
Action
Create over 250,000 random hero combinations & export for your game!
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Recent community posts
Weird, I haven't been notified that you had left any comments. Thanks for putting that together mate. The game has come along quite far. I've still to post an updated version here. That's still my plan, along with a demo on Steam. I hope you'll check it out. Your continued support is much appreciated :)
Working Class Monsters comments · Replied to ilikeroguelikes/lites in Working Class Monsters comments
Working Class Monsters comments · Replied to ilikeroguelikes/lites in Working Class Monsters comments
Cheers for checking it out. Yeah there's some issues with the buildings. I'm gonna be reworking that a fair bit. It doesn't feel special enough to find those.
There's bonuses behind creature types being adjacent yeah, it's just not well illustrated in game! But it results in +work speed / quantity of items produced
FruitStocks: A Roguelike Day Trader comments · Replied to RetroPixelGames in FruitStocks: A Roguelike Day Trader comments












