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Haeherfeder

13
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A member registered Nov 03, 2021 · View creator page →

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Hi!

My highscore is 23. I'm a German btw, which is funny ;)

Cool submission!

Hello there! I really like the progress you're making! The boss fights surprised me and are something I would have never thought of. My comment is actually shorter this time, because I can't think of any new ideas. Simply continue like this and try to stay motivated. By the way, did I miss an update? I think I did. Anyway, keep it up and have a nice day!

Hey! I'm impressed how fast you added the new environments. I now took the time to play as long as I could (which is theoretically endlessly long) and I think the game is too easy. I chopped a bunch of trees and then I could play half an hour using all the items and wood and without having to take down another tree. Other things I noticed (of course I do another list) :
- at some point, the guests stopped coming
- the spikes just cancel each other out -> what's the point?
- fire-item is still op
- the days are extremely long (5 min/day and I played 10 days before it became boring)
I think I didn't mention these before, because I thought that might sound like I didn't like TheFear. But I'm sure you understand some criticism of this kind.
Anyway, I really am a fan of where this is going, so keep it up and have a wonderful day!

As it is almost tradition by now, another comment from me! :)
But I don't have much to say this time. Just continue like that, and I always like to play the new versions. The new animals and guests (I want the encyclopedia), I noticed some more sound design, footsteps (nice little detail), collision...
I also see you're still working on the day-night cycle and another idea I had for the ambience would be weather: rain or fog? You don't have to do all of my ideas or be overwhelmed, I can however do what I want and share them anyway:
- skins to unlock and buy from a shop
- weather as mentioned
 [...the ideas are getting more abstract now...]
- a tent to sleep and pass the night
- a level system with increasing difficulty (for beginners and advanced players)
Well, I did actually have much to say. Nonetheless, keep being motivated & inspired, don't feel forced to do anything you don't want and have a great day!

Okay, that update came fast and it's great! You already included foxes, fast moving squirrels (good idea), a day-night cycle, a new power-up (a bit op) and also guests!

I think you have enough ideas and inspiration and my only new idea would be an enemy that circles around the campfire with a decreasing radius. One 'problem' though that you might not be aware of: The best strategy I found is to harvest trees, clicking on each one three times like a berserk. When the screen is full of stuff and the fire almost extinguished, you have enough wood to refill the campfire and satisfy a guest. Then repeat. My mouse and my index finger feel abused now... but I got over 2000 wood, 70 health packs, 50 campfire lives... :D

What you can do is to maybe spread the trees all across the screen (more than 3, 20?). This makes it more like a forest and less efficient to only harvest the trees.

That's just one possibility, do what you feel is best for the game, don't overwork yourself and have a nice day! :)

(1 edit)

Hi, I really like your game! I just want to share with you a method, so that people don't have to install python and pygame: You can make an .exe file. 

The tool I recommend for that is 'pyinstaller' (pip install pyinstaller). In the cmd, navigate into your folder and use the command 'pyinstaller "pygame_arena.py" '.

I tried this and it turns out there are two things you have to slightly change in your code:

1. [ line 47 ] 

BASICFONT = pygame.font.Font('freesansbold.ttf', 32)

==> BASICFONT = pygame.font.SysFont('Sans', 32, bold=True)

2. [ line 159 ]

pygame.mixer.music.load("music.mp3")

==> music = pygame.mixer.Sound("music.mp3")

play it with: music.play(-1)

I am sure you can get this running and an executable is easier to use for people without python&pygame

Bye!

Hi phealsout!
This game is interesting because the graphics are insanely good, however the game mechanics are too simple and become boring very quickly. You could maybe add power-ups, a greater variety of rockets with different attacks (e.g. one that circles around the sun?) and maybe some relaxing moments when fewer rockets come ...
I know it's for a game jam, but I really like Stellar Defense so far and there is much potential! :D
Another idea would be to control the rocket and avoid planets, stars, asteroids and black holes. That could be another game mode or Stellar Defense II.
Hopefully I could give some inspiration, for this one or your next project ;)

Hi!
First of all, I really like the concept to protect the campfire from whatever comes out of the forest and I was a bit frightened when the first bear came.
I know that you are still developing, however what I think could make the game better is the following:
- the player should chop the tree automatically if he stands under the tree because clicking three times is annoying :)
- day/night cycle so that the night is even scarier
- bears, water etc come faster later on so that the difficulty increases
- more enemies/things for more variety (fox, badger, etc; stronger ones move slower)
- a main menu (with highscore, play button and maybe an encyclopedia of the discovered enemies, if you add more)

Maybe you have other interesting ideas, but hopefully I could help or give some inspiration. Keep it up!

I like your game actually, especially the idea to protect the plant from the trash. Well done!

To make an executable from a PyGame, I always use PyInstaller (install here: https://www.pyinstaller.org/). 

If you like, you can additionally use another tool that just uses pyinstaller for you and provides an easy to use graphical interface (install here: https://pypi.org/project/auto-py-to-exe/). 

Hope this helps!

Hi! Cool submission, I like :)

Hi Mimijackz!

I really like the concept of mixing colors combined with the one dimension. I have seen other genres and I made a 1D-Platformer myself, but I have never seen this style before, and even with the option to choose rgb or cmy!

Great would be a way to see the score without having to count. Others include text in their 1d game (which I think is kind of cheating) and I used a rising column. Maybe an end-screen would be possible that shows as many stripes as the player made points, or something like that...

One small issue I had was that I could not mix all three colors together, somehow it did not work.

I hope I could give you some useful tips and praise for your unusual game :)

Bye!