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Okay, that update came fast and it's great! You already included foxes, fast moving squirrels (good idea), a day-night cycle, a new power-up (a bit op) and also guests!

I think you have enough ideas and inspiration and my only new idea would be an enemy that circles around the campfire with a decreasing radius. One 'problem' though that you might not be aware of: The best strategy I found is to harvest trees, clicking on each one three times like a berserk. When the screen is full of stuff and the fire almost extinguished, you have enough wood to refill the campfire and satisfy a guest. Then repeat. My mouse and my index finger feel abused now... but I got over 2000 wood, 70 health packs, 50 campfire lives... :D

What you can do is to maybe spread the trees all across the screen (more than 3, 20?). This makes it more like a forest and less efficient to only harvest the trees.

That's just one possibility, do what you feel is best for the game, don't overwork yourself and have a nice day! :)

(+1)

Hello! Thank you for another opinion and ideas, you say your finger hurts? I think that's a good reason to leave an impression of the game in your mind :). The enemy circling the fire is a good idea, I will definitely get to it in the future. At the moment I'm adding progress saving and adding menus, fixing bugs somewhere. By the way, your 2 thousand trees - this is nothing more than the score, which is composed of picked up logs and killing monsters (for each a different price). With best wishes, Mr. Zephyr.