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hablethedev

22
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A member registered Feb 10, 2024 · View creator page →

Creator of

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this is definitely 10/10

i am personally going [A] route because uh. uhm. uhhhhh

but all of the characters are really well written and the dialogue feels nice and the story is like. it’s branching out yes, but it’s not doing it in such a way where it’s doing it for no reason it feels

cannot imagine how much effort has already been put into this

cannot wait to see the next chapters

o7

Very peak and exciting.

Once you get the timing down it’s pretty nice.

Subtitles would be nice!!

(1 edit)

Game is crashing for me with OOM error? I’m on Linux, and I do have a 4GB VRAM card. The amount of RAM I have should be fine though…

trying to allocate 134217728 bytes

Then it segfaults.

If I find a fix, I shall return.

Solved it by launching in i3 instead of Hyprland.

It’s a very fun concept and I really liked playing it, the dialog with coworkers was also fun, but one of them talked to me through a wall, which seems counter intuitive. It didn’t perform the best but I am on a GTX 1650, sooo..

Very nice artwork and neat game, but as others have said the iceberg section feels a bit weird to pilot.

Very fun game, looks very polished as well! Only a few issues:

-You can quite easily avoid the enemies by just running around in a circle (the majority of games w/ “pathfinding” enemies have this)

-It got very laggy for me towards the last 30 seconds and shooting made it worse, so I just ran around until I survived

Very solid first jam game!!

This makes me sad for humanity.

Title is self explanatory, but, what might/will be the max team size?

Oh, thank god, I had no clue if the game would even work on mobile! Thanks for the feedback - I was pretty surprised with where this placed, but I guess from the feedback it tracks, haha :3

Congrats! Thanks for playing, I hope your thoughts on foddy-likes (I think that’s the right word, feel free to prove me wrong) have been swayed well. Thank you :3

Was it the ditch with the two platforms on either side? That one is a bit hard to get out yeah. The main inspiration is in fact Getting Over It, so that’s epic. Thanks for the kind words :3

Yeah, variety was a bit hard to make as I was busy for 3 days and the first 2 were all just getting movement & things down! I would’ve liked to implement stuff, but the game didn’t really have a map, so I kinda just had to get that out. Audio wise, that was actually a scramble on the last day, mostly because I’m not very smart, hehe. I might consider making a better version of this and call it Bucket Simulator 2 or something, we’ll see. Thanks for the kind words :3

this is really fun!!! it could maybe benefit from a menu tho i think that’d be cool

as a linux user, makes sense, but also, yap

i just discovered this jam!!! do you think i'll have time to make a full game lol

Thanks! I suck at drawing so  that's the art style i guess :shrug:

your first mistake is your last is teh theme

ah yes, ammo reset is a bug id fix if i had the project file (i do, but, itsunder a mountain)
negative ammo should never happen ( if ammo < 0 then set ammo to 0 ) but it does, so, if i can think of a fix i will do it

i believe it's streamed on youtube (it was last time :3)

leader of joeverse here
we use penguinmod which is a mod of turbowarp which is a mod of scratch

Ah, a fellow Firefox user! Thanks, will look once more.

Hmmm... neither of these should be happening, I put a few failsafes and stops for the enemies spawning after death...
I'll look into it! Thanks!
- hable