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gzeus

10
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A member registered Oct 04, 2016 · View creator page →

Creator of

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Thanks for the comment! For the trail effect, I used the position of the drill to draw a permanent dark line over the background (=  by adding the position at each frame to an array and then use the array to draw the line). I also found out after submitting that it bugs out after a while - I think it might be because the polyline function (which I used in Godot) has some limit on the length of the line, so if the array gets too long it bugs out. I guess removing the "oldest" point in the array at each frame would solve it.

Super fun concept with all the bots! The jumping was a bit difficult for me in some places, but I'm bad at platforers... Other than the missing sounds, really great work!

A simple but enjoyable game! I really liked that the slow motion mechanic affects the music as well! As others mentioned, improving graphics and adding animations could improve the overall feel of the game, but speaking from my own experience as a beginner solo dev, it's difficult to manage all of that in a short time. Good job overall!

Thanks! For the "dig line", I initially thought about playing with shaders and masking layers, but then just used the position of the drill to draw a permanent dark line over the background (= add the position at each frame to an array and then use the array to draw the line)! Sometimes the simple solutions are the best :)

Thanks for playing and commenting! Definitely a good suggestion with the camera, thanks!

Very nice pixel graphic and fun main mechanic! Very satisfying visual splash and sound it makes. For some reason, it bugged out twice when I reached the bonfire near a moving platform, so I couldn't continue. Otherwise a fun little game, good job!

Nice level design and great visuals and music! The core jumping mechanic was good after getting used to for a bit - but as others have pointed out, some kind of charge meter would have been helpful, since some bad jumps sent you two or three floors down, which was frustrating (but maybe part of your game design as a punishing platformer). Good job overall!

I love the ridiculous concept, the sense of speed with the visuals and the immense feeling of "one more try!" it has! It is way too hard for me, but I'm sure some subset of peple would love this aspect as well! Excellent work!

Enjoyable "floaty" submarine movement, nice minimalistic pixel art and very fitting music! The oxygen mechanic adds nice tension.  This would fit right in some platformer game as the (inevitable) underwater level! Good job!

Very nice concept and world-building, super cute character sprites and matching of music! As others have also pointed out, the grappling hook needs some work, as well as the difficulty - but overall impressive work for a one week development! I think this kind of precision platformer would usually take months to balance and get the movement just right.