Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

guydudemanhuman

7
Posts
A member registered Mar 30, 2026 · View creator page →

Recent community posts

I did a quick Google search, and people are saying there's a way to export dialogue, but not re-import it, if you are interested in looking into the process.

But what my idea was, is if you shared all the dialogue, I (or anyone else who wanted) would go through it all, and send them back.

Then you'd just perform a diff between the two copies and see what changed.

Turns out I unintentionally found a typo when showcasing the text bleeding. This is when you feed Arminia a large pastry when she's at one of the higher stages.

Assuming I figured out how to upload all three images, you can see the tops of the "f", "h", and "l" in the second row. The first image is when the text starts. The second image is while the first row is being typed. The third image is at the end.

I'll provide visual examples of the text bleeding soon, and my setup.

Since I'm not very familiar with Ren'Py, where do you save all the dialogue? Are they saved in their own files, or are they bundled with event data and the like?

In just under two days, I have now completed everything possible in the 1.6 release and have much to say. Note, that this for the first public release of 1.6.1, so I don't know if anything was fixed in the reupload (other than the cooking book). And there will be minor spoilers for the people haven't made it this far.

General Bugs:

  • I was beaten by three bandits and they took 4 silver when I only had 2, putting me at -2. Is it possible to clamp how much bandits can actually take?
  • When choosing to enter the dream sequence, the first woman pops into view instead of fading like the others, or the introduction.
  • Cows give food instead of yield.
  • You can pay Malvi in food instead of yield.
  • Typing any number to buy a Potion of Gluttony always gives 1. Typing 0 gives a free potion.
  • The third cooking book is unlocked when buying the second. Already reported.
  • Planting a Rootmother Totem does not subtract it from the consumables list, allowing infinite uses.
  • Grafting the Gavnful always says it's in Farmplot 1. And also, is the effect actually applied in all circumstances?
  • Talking to Odessa or Arminia out in the farmlands, then saying Nevermind does not remove their sprite from the screen.
  • The colors for Isabell Events and Other Events might be swapped, if you are trying to keep name colors consistent.

Future Update Ideas:

  • A hard mode. It could be opposite of Easy Mode where crops produce less. Or instead of paying 25 yield or 20 silver when Malvi visits, maybe pay 50 yield or 40 silver. Or maybe have to pay both yield and silver every visit. This would have to take some time to balance. However, on both my playthroughs so far, I end reaching the point of having like 80 yield and 300 silver, not knowing what all to do with it apart from the eating trials. A hard mode would slow down how long it takes to reach that point.
  • A message when you reach Castevia that you have a shipment waiting for you. Multiple times, I've purchased upgrades and forgotten to pick them up when I get there.
  • I thinking brewing the mead with Arminia gives the same dialogue every time. Perhaps it should be something different for every time after the first.
  • A way to see each of the woman's eating competition skill level would be appreciated.
  • Now that the MC can read, perhaps you can borrow one of Tina's books after she gets a bookshelf, or share with her.
  • Maybe some sort of earlier introduction to Robin and/or Nicholas? One thing I'd think would be funny is a conversation between the MC and Nicholas, where neither of them actually say any words.
  • A more advanced character art viewer where you can select expressions and their "full" states.
  • Dialogue/art changes to bathtime with Tina, depending on her weight and affection level.
  • More illusions to dispel. The reward can be something as small as an Easter egg. Or a message from the developer. Maybe something in the town square, since that area is underutilized.

Final Thoughts:

  • The Google Doc for every event is outdated now. If the "other event" was unlocked by the way I think it is, then it should not be described on there.
  • I can't remember if this was a problem in 1.5, but the current dialogue text on the second row bleeds into the top row. If you pay attention, the very top parts of some of the letters appear as the first row is being spelled out. I don't know if you are able to fix this or if its an engine problem.
  • Sabine was introduced way back in 1.4. 1.5 and 1.6 rolled out where she remained unchanged. As a character, she now appears very underdeveloped compared to everyone else (except those who were introduced in 1.6, understandably).
  • There are typos all over the place. Do you have plans to clean up the dialogue later or...? Is there any way we might be able to contribute to the cleanup? There are way too many to just list them here in the comments.

All that said... really fun game, especially with everything you can do and everyone you can meet. Keep up the good work.

I always like knowing all the small details, but part of that is I'm also a game dev myself.

Do you post anywhere the changelog for these small patches? (1.5.3, 1.5.4, etc)

(1 edit)

I encountered a problem with Arminia in the second eating trial. Was this fixed in the upcoming 1.6 or would you like the full traceback?