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Gunsavior

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A member registered Mar 11, 2022 · View creator page →

Creator of

Recent community posts

Hey! Thanks for the feedback. 

Sorry you're running into this issue. We worked really hard to get the game feel right and I'm happy to hear you're enjoying that aspect of the game. We're working to reduce / eliminate the blind hit issues in our current and future projects (not always easy given the Gameboy's limited resolution).

Thanks again and I hope you enjoy the rest of the game.

Thanks for the review and your feedback! I was hoping to up the challenge with this game and some people have told me it might be a bit too hard. I've also seen players breeze through the game on Veteran difficulty, so it's hard to gauge where the difficulty should land haha.

Thanks! Glad you're enjoying it so far.


Protip: it's worth it to get good with Kaze's roll and Forge’s ability to shoot while sliding down walls. I've seen some playthroughs of people using both in awesome ways.

Thanks! That was a really impressive run.

Awesome! I tend to play on my Miyoo Mini Plus. It just clicks better when playing portable.

Thanks!

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Sure, what resolution and file type do you need?

I enjoyed the demo, has kind of a Golden Axe vibe to it. The music decent but got a little repetitive. By the end of the demo, the game had slowed to an absolute crawl. I noticed it getting progressively more sluggish as I went a long. Not sure what caused that.

This has the makings of a fun brawler. I wonder who will be the first to release a full, belt-scrolling brawler out of GB Studio???

Yes, you're supposed to roll over those spikes. There are also a few cases where difficult, low ceiling jumps can be cleared with the roll.

They are the same game. I used a wrapper in Godot to make the .exe file.


Not sure about Linux, I'd have to look into that.

This looks great! Has there been any recent updates for this? I'd love to make beat em ups for the GBC.

It used to happen all the time (and some of them were quite good) so it feels like a matter of time before we start seeing more.

Thanks! I do plan a full release (as well as a limited physical release) later this year.