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gumpy13

12
Posts
A member registered Mar 28, 2020

Creator of

Recent community posts

(4 edits)

Lots of bugs that should have been caught with a single round of playtesting.  Food spawn makes food spawn slower instead of faster, both the improve food and price reduction bonuses go away after upgrading food, the prestige tracker doesn't display the correct number, prestige scaling is terrible, the fourth prestige costs more than it would take to beat the game, and the final food is functionally useless, it takes so long to spawn that there's no reason to put points into it instead of the fourth one.  Also you spelled price wrong.  The artwork is cute and the idea is good, but you really need to play through the game before posting it to check for bugs.

Did you run out of time to add the wizards/helper worms?

(1 edit)

I've managed to repair the whole ship, how do I trigger the ending?

Also, the game really needs a way to pause.

(1 edit)

Is it possible to actually find the golden calicacturid?  I've explored the whole map and can't find it.  Also, does the shovel have any use?  I found it in the rat cave but I never get anything from the digging minigame.

Right now the monster's levels don't reset when the PC dies, I have to refresh the page and reload the game or they scale forever.

(1 edit)

Wow, a game made by a nut!

Left the game running for a while.

That was the final shard I needed, thanks

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I just can't figure out how to get to the pushable block on the bottom of the screen here.

Now I've got 14, no idea where the last one is, though.

I've gotten almost everything, but I'm stuck on 13/15 shards.  The only places I think they could be are one of those pushable blocks to the left of the entrance that I can't figure out how to get to, that unused temple with the eye symbol on the ground, or the three pushable blocks on the way to the elevator but I just can't figure it out.

Would it be possible to add a download button?  I'd love to save it for offline play.