Takes 15 minutes to get to a point where it's harder to spend money than get it so it's a bit short but otherwise great incremental that hits that gambling spot every gamer has.
guigui0246
Creator of
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I played 0.1.6p2 and found a few things to fix before it can be considered truly working game (I would do a code review and/or give you what to change in the code but it's compiled with il2cpp for optimisation so I can't :/):
- Controls (1): There's no list of control and/or way to change them (takes 10 minutes to add the list to a README.txt in the zip)
- Controls (2): right shift/ctrl don't have the same effect as the left ones (unless you plan to use them for something else or you allow changing the controls they should)
- Bugs (1): entering/exiting a zone with the inventory open can make the mouse not move the camera even after pausing and unpausing)
- Realism (1): The world cuts abruptly with an invisible wall, there should still be life behind that world even if we can't interact with it
- Realism (2): Removing bondage shouldn't be as easy as pressing a button
- Quest (1): You removed the quests due to rewriting but I think you shouldn't have lost time writing so much custom text for the NPCs that will get delete next update when the quests come back (unless you plan to let multiple update go without quests)
Play this then (modified to fix the cheese)
{"grid_size":[7,10],"tiles":{"0,0":{"l":true},"0,1":{"l":true},"0,2":{"l":true},"0,3":{"l":true},"0,4":{"l":true},"0,5":{"l":true},"0,6":{"l":true,"s":9},"0,7":{"l":true},"0,8":{"l":true,"s":2},"0,9":{"l":true},"1,1":{"s":0},"1,2":{"l":true,"s":18},"1,3":{"s":0},"1,4":{"s":0},"1,5":{"s":0},"1,8":{"l":true,"s":16},"2,0":{"l":true,"s":0},"2,1":{"s":0},"2,2":{"s":0},"2,3":{"s":0},"2,4":{"l":true,"s":2},"2,5":{"s":0},"2,6":{"l":true},"2,7":{"s":0},"2,8":{"l":true,"s":7},"3,0":{"s":0},"3,1":{"l":true,"s":5},"3,2":{"l":true,"s":3},"3,3":{"s":0},"3,4":{"l":true,"s":0},"3,5":{"s":0},"3,6":{"l":true,"s":18},"3,7":{"s":0},"3,8":{"l":true,"s":0},"4,0":{"l":true,"s":0},"4,1":{"s":0},"4,2":{"s":0},"4,3":{"s":0},"4,4":{"l":true,"s":2},"4,5":{"s":0},"4,6":{"l":true,"s":18},"4,7":{"s":0},"4,8":{"l":true,"s":17},"5,1":{"s":0},"5,2":{"l":true,"s":18},"5,3":{"s":0},"5,4":{"s":0},"5,5":{"s":0},"5,8":{"l":true,"s":18},"6,0":{"l":true},"6,1":{"l":true},"6,2":{"l":true},"6,3":{"l":true},"6,4":{"l":true},"6,5":{"l":true},"6,6":{"l":true,"s":9},"6,7":{"l":true},"6,8":{"l":true,"s":18},"6,9":{"l":true}}}
So there is still a lot of work to do.
Here are current bugs in the game:
- J (to attack) just freezes the game until J is pressed again
- down to go through ropes and double jumps are not introduced
- when you fall into the void you can continue with the other girl
- when you fall into the void you can time your jump to jump of the frame of the game
- if you move against a wall with both girl, jump without moving and then move againt the wall again you can get the girls desynchronized (away from each other).
- coin counter resets at 100 (if there is supposed to be something happening at 100 I don't see what)





