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Guardian Namick

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A member registered 40 days ago · View creator page →

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I had a few cases of my game breaking when I built it so I can fully understand it not working when built.

Ahh it might just be Edge, (or some setting I have for my browser) that hates the game as for me it was closer to 5fps.

Hopefully it ends up being smooth for everyone else.

I liked how the zombie bodies slowly disappear. I do think it would be better if the zombies were a little slower, and the view port was bigger. But otherwise a nice simple game.

This is a neat concept of pong, I think there are 2 issues, one its a ton faster than classic pong, and the biggest thing, it does not run well in the browser and is super laggy.

But I do like the idea of pong, but with powerups. Its like the chess game I played where there were tons of different units rather than just the classic chess units. Aka, it brings a unique twist on a classic game.

This was really simple, but I loved the idea of "oops i'm dead, now to grab the key/solve the puzzle and return to life to finish the level"

I may have been doing it wrong, but I couldn't get any of the upgrades per the instructions above the shopkeeper. Also what I assume to be the dungeon entrance loops back to the beginning and no fighting was ever done.


Though I did enjoy that we were basically playing as Lunk

This was really enjoyable! My only complaint is that attack animations is from where your character is facing vs where the camera is facing, so it was a bit difficult to get used to attacking.

The simple upbeat music was fun, and skeletons are always enjoyable! 

And for the theme, I really liked how you unlock abilities after you die, even if you still have to kill those foes first, makes it feel like a rogue like game where you get the stuff at the end of the run.

The controls are a bit rough for mouse, nothing terrible but does make it a little less enjoyable.

Also oddly enough I "lost" despite still having "health" (or whatever the blue bar is), though my guess was I got out of bounds and there was something to destroy anything out of bounds.

And it seems to be missing the Fight part of "fight or flight", or at least my understanding of it. But still a neat little game.

This was honestly really enjoyable, not something I'd play for long, but it put a smile on my face!

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As Comlix said, the major issue is the movement as I at least have my brain trained to know that D is right and A is left so it was hard to actually aim.

I think if that issue was fixed it would be a nice simple game.