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GTea

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A member registered May 11, 2017 · View creator page →

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Apologies for the bad in-game feedback!

The current design has you maintaining speed as long as you keep popping the bubbles, but there is also an idea of escalating difficulty, with the rate at which you lose speed increasing as time goes on.

I launched the game and was a bit confused at first, I think a round of came and went, and I didn't realize I was already playing. The visuals and audio of the game felt right to me, I particularly like the first iteration of the monster's appearance, just two little dots in the darkness. The controls felt clunky, but I don't think that's a bad thing, considering the theme of the game. I think that it's even possible to add more complexity to they player's controls, like having a pseudo "cinematic platformer" (og Prince of Persia, etc.) style control scheme, where you have to climb on top of the buttons, or otherwise jump from button to button. One thing I noticed while playing is that the difficulty of the game plateaus once you reach 5-button patterns. It felt like the only thing stopping me from reaching some sort of kill-screen was attention and personal stamina.