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GRWrobotics

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A member registered Nov 12, 2022 · View creator page →

Creator of

Recent community posts

Very Nice! I like the style and the gameplay. The last couple stages felt very repetitive, more of a consistency trial than a speedrun. I feel speedruns benefit more from variety than consistency, but that's just my opinion. Only other thing I'd change is the wall jump. Locking you out from jumping off the wall after once feels off, I'd prefer a brief delay or forced kickoff velocity instead. Nice job!

Fantastic game! My one gripe is I'm not a fan of "getting over it" falling back into previous parts of the level, but maybe that's part of the "purgatory" and just a skill issue lol. Great Job!

Well crafted levels and animation!

Simple & Fun!

Very creative and well executed!

Very cool! Love the metroidvania and the idea of music to transform. Music note sounds could use some love, but well made overall!

Very nice!  Background jittered and changed a bit, which was interesting. I like that you can change between squirrel and frog to climb walls, and the abilities feel nice to use. Adjusting the player controller a bit for things like variable jump height (and other control niceties) might make it feel better to play. Great game!

Super fun! Quite a bit challenging and long for a game jam, and especially for a speedrun (I think I'd only get one time on the board lol) but nice use of theme and fun mechanics!

Nice, I like the use of spinning as "hacking" tools, and the visuals and audio are super nice.

Erm, actually, I don't think a plane with one wing would be that easy to fly...
Seriously fun theme interpretation, just wish there was a bit more to it than endurance survival.

Nice take on theme, leaves you wanting more mechanics to get in to! Like enemies that can only be killed by clockwise/counterclockwise, or bosses and such. I like the upgrades.

Incredibly creative and well executed idea! Love the design. Biggest issue is the difficulty reading the player's and enemies attacks, didn't feel like I was really in control vs just spamming, and the long ranged enemies felt pretty hard to dodge consistently. Really cool game though!

Very nice! Great for a first game, polished with art and audio, level select screen and such, all important stuff. Continuing to develop the controls and variety of obstacles and levels would continue to improve it!

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Build updated to fix the sound, add some QoL changes, and the leaderboard should be working now!

Sorry about the camera & disorientation, it could be improved. 

Thanks for playing!

Thanks! It'll be even slightly better with the sound working 😅

Much game, such wow
Lets make this real sometime 👾

Thanks! I learned a lot about working with physics and I love the comedy of accidentally losing your entire cone. 😂

Very cool design and main mechanic, great aesthetic. Too bad you just missed the deadline, since this is an awesome game.
Feels like I should be able to bounce off wall spikes, or maybe that bouncing should require a little more skill, but could make a great platform/puzzler as is.

Less enjoyed pick a path

I enjoy how the icons cover the room to create a landscape. Adds some fun and flair to an idle game.

Indubitably Silly. Fun to mess with random projectile behavior

Indubitably Silly. Fun to mess with random projectile behavior

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Good simple design. Not exactly a shotgun mechanic but I'll take it.

Cool design, things kinda go crazy after a few upgrades, but fun and unique from what I've seen.

Interesting idea to have weaknesses as well as strengths.

Cool mechanic, would make an interesting puzzle game with a little more restriction, but fun as is too.

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Fantastic game! A bit of polish and some more levels and this could be a full fledged game!

Seems interesting, would be nice to see some more mechanics or abilities. Shooting based on dist from mouse is interesting

Interesting concept! Definitely would focus the challenge on either running from or killing enemies, since right now just ignoring them is far easier. Cool idea though!

Interesting mechanics, slowing down instead of speeding up? Not sure what the meter does but it looks cool. Slows down to a crawl though.

Great game and concept. Fun to tease out different paths, and enjoyed the seeing into other realms concept.

Awesome! Great use of mechanics for the first few levels.

Very cool concept. Wish I had some visual for airdash and a sense of where the platforms will spawn.

Unfortunately buggy (dashes inconsistent and lost my jump at one point), but impressive nonetheless.

Very cool concept. Wish I had some visual for airdash and a sense of where the platforms will spawn.

Unfortunately buggy (dashes inconsistent and lost my jump at one point), but impressive nonetheless.

Very cool concept and impressively done for 48 hours!