Both of the exes are runnable,; the one with "console" (as the name implies) just opens the game with a console with debug information. Let me know if this helps.
grumb000
Creator of
Recent community posts
I'm glad you liked the game!
I use the Godot Engine which uses it's own programming language called GD Script (which has syntax similar to Python). I created the models in Blender and the textures were created using Krita (and some PBR Textures were taken from free sites). SFXs where created by taking from free sound effects libraries online and splicing them in Audacity. I think that pretty much sums it up.
As for future updates, I do have plans, but I can't guarantee anything at the moment.
First of all, thank you for trying out the project.
Some disclaimers before you start:
-The lock on could still be a bit dizzying. If you guys have suggestions on how it could be improved, let me know. I find quick focus to be more dependable (but that's just me).
-The best boss to start out with would be Cogwork Dancers (they're the easiest out of the four). Testers have claimed Lace to be the hardest, so be wary of that.
If the bosses are too hard (or straight up unfair) or too easy, let me know what to tweak.
Also, let me know if you run into any glitches; I would like to fix those as soon as possible.
Thank you, I hope yall have fun!



