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grublady

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A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

Nice work! Really cool visual style and animations.

The combat feel is slick, I only found myself wishing it was a little more fleshed-out and a bit more balanced so that it stayed fresh for longer, because it feels like it's onto something good!

Since you asked for critical feedback, I felt the music was a bit of a weak point in terms of composition and production. I do love the style it's going for though! If you're looking for help with music, I'd be happy to see if I can contribute--let me know and we can get in touch.

Hi! The web version seems to be working fine for me, maybe try a different browser configuration?

Thanks for checking out my game!

Thanks for playing our game!

I wasn't as involved with the coding, so I can't say much about the fullscreen issues, but it might work better in a different browser.

You bring up an interesting point with the hearts. I believe the idea was originally from earlier in development, before variable scoring had been implemented, to prevent the player from simply spamming cuts for a perfect score. We might have revisited the concept of the fail-state if we'd had the time, but at the very least we didn't think the hearts detracted from the game enough to justify removing in the end, considering what little time we had.

Though, I think they still somewhat serve their purpose, especially in the context of a jam where reviewers might not be as familiar with rhythm games. If there were no hearts, someone who is not concerned with score might simply spam inputs and hit every cut, thereby "winning" the game in their mind and moving on without really experiencing what the game is about.

(Also, just to flex, my highscore is over 3000--though, I did write and chart the song...😉)

Thanks! Sorry about the lag--sometimes it's a bit better if you refresh the page.

To "dice" something means to cut it up :)

+1, love it!