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Groundwater Studio

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A member registered Jun 11, 2020 · View creator page →

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Yep! Godot 4.4

Ahh yeah that'd do it.
The new server couullddd help out then. It's likely to be in Texas somewhere, I'll shoot you a reply here when we get it up and running :) Fingers crossed.

(1 edit)

We're actually working on that right now, however whether or not it'll improve latency for you depends on a couple of lil things.

If you're getting latency it's probably because either:
1. Our connection orchestrator isn't able to get NAT punchthrough, meaning guest latency will depend on their distance from our west coast server (we're planning on moving it to a more central US location, which will help out if you're not on the west coast)
2. You are getting NAT punchthrough but you're too far from your friends.

We won't be adding roll-back to this project though. It would help a lot but we just didn't have the time to make it happen. Oh you might also try turning off any VPNs you have, we found that that can slow down/prevent connections as well.

ye

Hey thanks, also thanks for giving it a play boss!

Thanks thanks, we're real proud of how it came out. We might even expand on the content a lil bit toooo.

Love me a good blue collar fantasy vibe ;) Good stuff.

Hey thanks! We appreciate the kind words.

Funky Funko I'm so glad you dig it <3
We're all out here doin it jsut for you.

Okay I now know where dev logs are and how they work.

Cool. Talk about quick learner hahooo.

For sure for sure. We had to forgo really honing in on that. Do you have any thoughts on what specifically about it was causing you trouble? Too many indicators? Indicators being off? Summin else?

Thanks! Really glad to hear that it feels fresh w/ the varied rhythms <3

Thanks! Our music producer was great to work with dude does good work.

Yeah we hadn't uploaded with OpenGL before and ran into a BUNCH of issues that were only there in the build. Defs gonna give more time to troubleshoot the build next time as well.