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Hey thanks, also thanks for giving it a play boss!

Sure! By the way, the online multiplayer is going to be updated? I experiment some delay being the guest, not the host.

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We're actually working on that right now, however whether or not it'll improve latency for you depends on a couple of lil things.

If you're getting latency it's probably because either:
1. Our connection orchestrator isn't able to get NAT punchthrough, meaning guest latency will depend on their distance from our west coast server (we're planning on moving it to a more central US location, which will help out if you're not on the west coast)
2. You are getting NAT punchthrough but you're too far from your friends.

We won't be adding roll-back to this project though. It would help a lot but we just didn't have the time to make it happen. Oh you might also try turning off any VPNs you have, we found that that can slow down/prevent connections as well.

Definitely it’s because i’m from Mexico, haha.

Ahh yeah that'd do it.
The new server couullddd help out then. It's likely to be in Texas somewhere, I'll shoot you a reply here when we get it up and running :) Fingers crossed.

Fingers Crossed bud. By the way, u guys use godot right?

Yep! Godot 4.4

ohh okk. how u guys are going to do the new server?