This is really fun, and a very creative core mechanic for this kind of game. I really like the idea of drawing shapes to create an attack, it would be fun if there were more attacks that required different shapes. The maximum length of the first attack did make it a bit difficult to use the circle attack, and it was a little picky about what actually counted as a circle. I also found it very hard to actually defeat the first few enemies and ended up taking a good amount of damage at the start, although that might have just been me being bad at the game lol.
groovygalaxy
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There's a lot of polish and the visuals and audio are really nice! I really like the way you remixed the typical lives mechanic into more of a timer. I feel like the game is quite difficult early on though. Level 2 felt very hard to me. I think the punishment for dying is a bit too harsh when there's already a time limit. It's especially frustrating towards the end of level 2 as it wasn't entirely clear where I needed to go.
I think this is an interesting idea but I think the mechanics are lacking a lot of polish. The movement feels a bit clunky and it can be easy to get stuck. Shocking the fish can sometimes soft lock you, requiring you to restart the game. There also seems to be a bug where the walls are not visible after the first level, making it much more difficult to navigate.
I like the idea for the game but I found it to be very easy. On the later waves it's actually quite difficult to lose intentionally. I think the humans should die quicker and be able to overlap so that they die more quickly. As it is currently, it takes a very long time to kill more than a few of them. I also think it would be nice if you could pick up the currency around the map so that there was a bit more to do without the abilities. If you decide to continue developing the game it would also be nice to procedurally generate the map. It would give a lot more variety to each run.
I really like that there is an actual online scoreboard. I think it would be fun to see that at the end of each run.
not sure if I'm doing something wrong but the majority of the time I immediately land on the first obstacle when starting. on the few occasions I can actually play, it moves too fast to react to the obstacles and I end up just constantly jumping. some quick fixes could be setting the start button to something other than jump and slowing down the run speed a bit.
really good twist on the theme. the writing and music are amazing! I think it would be really fun if there were simple minigame sections during different actions you take, like making the hot chocolate or choosing certain words in the poems/letters you write. definitely planning to check out some of your other work :)

