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Grom

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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Hi, this issue has been here for weeks now. It would be nice to have a communication on the matter

Understood! Thank you for your answer

Hi! Is a Godot version planned?

Hi, the link seems not to be valid anymore, do you have a permanent one?

Can't wait for it! Thanks

Hi, I wondered if you had spyro inspired instruments in your todo list? I'd be greatly interested

My graph classes ruined it a bit for me ahah. Nice concept though! Wish I was better with my mouse. Couldn't get past Day 6 here

I actually wanted to give the player the option to have a speed boost mid-jump, unfortunately we lacked time for this ^^' thank you!

Thank you everyone for your kind comments, it means a lot to us!

That's fair! This is how you learn after all, you'll figure it out 😄

Interesting title with a different approach to the theme. I have to say though, the cards are really hard to read for me and this stopped me from playing for too long. I suggest using a bigger font next time if possible

I have to command the art and music on this one. The visual art were especially a positive shock. Managed to reach the end score of 120ish.

You have a really efficient team and I have to congratulate you.

Simple but efficient idea, as an Isaac player this instantly triggered by Isaac reflexes!

I'd have just added a way to see our stats values (like in Isaac) and pushing a bit on his dialogue that Mr Goblin isn't exactly sure of his work. "Huh, I think the yellow potion is good? The green one is probably bad..."

Also, the conditions to get healed and the effects of leveling up are not very obvious from the player's perspective

Still, I had a lot of funs playing it!

Thank you for your feedback! Indeed, we had a lot more planned, but as usual for a first game jam (I assume), we could not implement everything we wanted. For instance, we had to scrap the second phase where you'd actually build news from collected cards.

Thank you! We did have more features planned but we lacked the time. 😅

Thank you so much for your feedback!! 😄

Hi there, what would the licence of these be?

Hi. Were these assets hand-made or are they AI generated?

Thank you for your answer.

Hi, considering some of your other assets are made using AI, do you confirm this one wasn't?

Dirt cheap prices, great meshes

The assets are really clean and come in all file formats, great stuff!

The musics are so soft. Great stuff!!

Hi there! Great software. The jackets seem to have slight graphical bugs however, they are pierced around the chest and on the shoulder part, is this known ?

What did you train the AI on?

Understood, thank you,  sorry for the noise.

Thank you so much for your time and your answer!

Is there perhaps a way to overcome this on my end? Maybe by reimporting manually the objects through Blender, or with a solution like this?

Kind regards.

Hi, yeah the import is still stuck on my end. I couldn't find anyone reporting it, tho. But it's still a great software, I recommend you get it.

Hello! I am currently having an issue importing this set to AssetForge. It seems it can not load properly the kit, as it can not create thumbnails. For reference, your kit Modular House Collection works perfectly on my end, and I am using Asset Forge 2.3.0. Do you know what I could be doing wrong?


Thanks a lot in advance for your help, and thanks a lot for your work!

Thanks  a lot for your answer!

AssetPlacer community · Created a new topic Commercial use

Hello,

quoting the EULA:

"You are not permitted to:

  • Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose"

So, if we use your software, we can not sell the game? Did I get that right?

Thanks in advance.