Bad pathing, they should want to go over the bridge. Pretty sure I identified what caused this and fixed it, and that fix should be out in a patch soon.
GrimmSoft
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Taking a look at the link you sent now! Also, are you sure it’s expired? It’s telling me the invite is still valid and opening it in a private window it seems to direct me to the server correctly. This is kind of a distraction I guess lol but I’m a little concerned if server invites aren’t working for some people for some reason. Does https://discord.gg/6FQYjP2G work?
Oh no D:
If you’re up for sharing your saves I can take a look at them in a sec. I have a bug reporting channel in the discord, but also as long as you’re not uploading it somewhere super sus lol you could upload it wherever’s convenient and send it to me.
Windows default save location:
%APPDATA%\GrimmSoft
Linux default save location:
~/.local/share/GrimmSoft
Do you have a nvidia GPU? If so, does this line up with your setup?: https://github.com/godotengine/godot/issues/18320#issuecomment-494470140
Not sure, I designed the controls to be mouse-only thinking it’d also make it simpler to eventually make a touch-driven interface, but I had some fucked up bugs testing the game on mobile so far :y. Once I’ve caught up on my other milestones and gotten more of the story out I’m going to look at a mobile port again but no promises.
I’ll look at those bugs, thanks! I’ll try to reproduce it, but re: that second bug, if it happens again, let me know if you’re able to fix it by pressing a mouse button since I have a feeling I know where the problem might be.
have the resource number boxes at top have a green/red +/- numbers next to them to signify your income and if your going negative on any resource.
Yeah, I definitely want something like this, I have a few more information displays for some things that eat resources next version but they’re still behind menus and not as direct as that.
the ability to build bridges instead of watermills.
coming next version, also bridge graphics yay
the ability to build roads on wall sections, at the cost of enemy aggro possibly being directed to it.
I’d like to put something together where building a road turns a wall into a gatehouse where travel is quicker but it’s got less building hp, and removing the road automatically converts it back, but i still need to think of how I’ll have the interface/graphics communicate that in a nice and simple way so it’s a somewhat lower priority
a gallery feature accessible both in the main menu, and in-game menu.
I want something cute and semi diagetic, like opening a menu where you can flirt with a given girl to get a selection of scenes to “replay”, even if the functionality is technically equivalent to just a menu I think the big strength of games like this is the context they add to just the drawings. Unfortunately prioritizing just writing more scenes might come first since I’m doing both writing and programming. :Y I think I’ll be able to spend more time working on the game and get some things done faster, fortunately.
Thank you for the feedback :D I definitely appreciate it.