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Grimclock

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A member registered Dec 21, 2018 · View creator page →

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You defeat the second skeleton the same way as you defeated the first skeleton. If you've lost something you need, you should be able to get it back in the location where you originally acquired it.

The guard won't let you through because he doesn't think you're up to tackling the situation on your own. You've already met someone else who thought the same and got past them, right?

Let me know if you need more detailed hints!

This is a great example of how to make something super short that still has subtle horror impact, nicely done!

It didn't work for me in Chrome or Opera but it works in Chrome on my phone, thanks for the suggestion!

When I try to run this, I just get a page saying "An unexpected error has occurred" with choices "Go back to the previous passage" and "Hard restart, clearing all progress and beginning from the start", neither of which do anything. Any suggestions for how to fix this?

This is pretty impressive work for LPM! I appreciated the fact that a number of puzzle elements have to be used in multiple ways. I needed to get a hint to understand what the crystal skulls represented, but then I was able to escape!

I've always admired the craftsmanship of your Inform games but never ended up actually enjoying them quite as much as I hoped. But this was really pleasing! I don't know if it's the charm of the Adventuron aesthetic or the smaller size making it less daunting, but it was great fun.

There is some nice writing in this game! The parser is a bit finicky, particularly in only recognising commands if they're typed in all lowercase (I played on my phone which likes to capitalise the first letter of sentences unless you intentionally tell it not to). I found one ending but wasn't sure if there was anything else?

I laughed at some of the strange ways in which it's possible to die in this game. Although it didn't always feel very fair because it's very difficult to guess what's safe and what will kill you.