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Gridwright

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A member registered 42 days ago · View creator page →

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Hi! Honest answer: there's no visual editor, but most of a full game here is data, not code. Heroes, monsters, waves, survival maps and story chapters are entries in src/data.gd where you change names and numbers, the dialogue and quests are plain text files in story/, and you swap art by dropping PNGs into art/extra/. The docs folder has a page for each of these with examples.

Where you'd write a little GDScript is a brand-new weapon behaviour (5 to 15 lines, copying one of the 14 that are there) or a new kind of map layout. So you can build your own game with your own heroes, enemies, maps and story mostly by editing data, and only touch code if you want new mechanics.

The free sample on this page is the full game exported from this same project, so you can play exactly what you'd be customizing before you buy. And if you get stuck on something after, ask here or on our Discord and we'll help.

Thanks for buying the bundle! Here's everything, the new packs included, for $9.99: https://v3su.itch.io/gw-thanks-k7q2

Thanks for buying the bundle! Here's everything, the new packs included, for $9.99: https://v3su.itch.io/gw-thanks-k7q2 

The reason you’re seeing these, is because i’ve been adding 3 new packs everyday.

Give me your email.

Sure! No worries, good luck :)

Hi everyone! We just released our first three pixel art asset packs. They share one style and one strict 16 px grid, so they work together.

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Every pack has a free sample on its page, so you can try it in your engine first. Each comes as single PNGs and sprite sheets with a JSON map.

A note on how they are made: every sprite is drawn by code, not by an image generator. The code was written with AI-assisted tools, so the pages are tagged AI Assisted.

Feedback is very welcome: if a sprite, icon or effect is missing, tell us and it goes on the list for the next update.