Another glitch I've found is that some money is unable to be collected. I don't know if this is just visual but if it isn't, then it is very frustrating.
Grendelev
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I found this bug on a run that I had a level 2 turret with. Sad, but it's a beta. I have found that sometimes the 1st stage miniboss and boss lasers activate on top of me as soon as I enter the room, maybe consider a set time/ damage threshold to activate the lasers? Other than some fine tuning, great game. Upon full release will this game be free?
Ack! On a non lethal run -see times thread - that might help but would probably also be a pain with how accurate they are at close range.
And, also the “non lethal” kill system is somewhat glitchy and doesn’t always work the same. Non lethal kills:
- Hitting enemies with object.
- Sliding into enemies.
- Throwing gun at enemies.
- Jumping into enemies.
With my non lethal run, I will upload a video of these glitches as well.
I was not planning to make this an RTA challenge, as the “non lethal” kill system is a bit glitchy and doesn’t always work the same every time. I have found no way to prevent these glitches, so it would be purely luck based. I am only working on times for tutorial and the escape levels, but I was planning for it to be for all once I got more familiar with the other levels. :)
New Category/Challenge Idea:
Nonlethal 100%:
- Have to take out all enemies.
- Cannot shoot enemies with weapons, or explode enemies in any way.
- This includes enemies shooting each other.
- Can shoot weapons for destroying doors and movement.
- Can eliminate enemies by:
- Sliding into them.
- Jumping into them.
- Hitting them with objects.
- Throwing a gun at them.
- Fastest time wins!
- No macros.
- This is a level by level basis. If some of the glitchiness of the “non lethal” kill system gets resolved in the full release, than this may change to an RTA challenge.
I am currently working on videoing my best times in this.
- Escape 0-3 and Sandbox 0: https://youtu.be/YKZ8rJEaR6o