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Grendelev

8
Posts
A member registered Jan 19, 2020

Recent community posts

Another glitch I've found is that some money is unable to be collected. I don't know if this is just visual but if it isn't, then it is very frustrating.

Also, just tried to use restart button and it does not work.

I found this bug on a run that I had a level 2 turret with. Sad, but it's a beta. I have found that sometimes the 1st stage miniboss and boss lasers activate on top of me as soon as I enter the room, maybe consider a set time/ damage threshold to activate the lasers? Other than some fine tuning, great game. Upon full release will this game be free?

What is it?

(1 edit)

Ack! On a non lethal run -see times thread - that might help but would probably also be a pain with how accurate they are at close range.

And, also the “non lethal” kill system is somewhat glitchy and doesn’t always work the same. Non lethal kills:

  • Hitting enemies with object.
  • Sliding into enemies.
  • Throwing gun at enemies.
  • Jumping into enemies.

With my non lethal run, I will upload a video of these glitches as well.

You can disables slow-mo in the options! It helps a ton :)

I was not planning to make this an RTA challenge, as the “non lethal” kill system is a bit glitchy and doesn’t always work the same every time. I have found no way to prevent these glitches, so it would be purely luck based. I am only working on times for tutorial and the escape levels, but I was planning for it to be for all once I got more familiar with the other levels. :) 

(3 edits)

New Category/Challenge Idea:

Nonlethal 100%:

  • Have to take out all enemies.
  • Cannot shoot enemies with weapons, or explode enemies in any way.
    • This includes enemies shooting each other.
    • Can shoot weapons for destroying doors and movement.
  • Can eliminate enemies by:
    • Sliding into them.
    • Jumping into them.
    • Hitting them with objects.
    • Throwing a gun at them.

  • Fastest time wins!
  • No macros.
  • This is a level by level basis. If some of the glitchiness of the “non lethal” kill system gets resolved in the full release, than this may change to an RTA challenge.

I am currently working on videoing my best times in this.