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GREMLINNNNNN

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A member registered 61 days ago · View creator page →

Creator of

Recent community posts

https://itch.io/jam/0-1-not-or/unrated

0/1 - NOT/OR jam community · Created a new topic rate

Pay attention to these works!

I added 10 minutes.

0/1 - NOT/OR jam community · Created a new topic Time

The jam is running out, does anyone have time?

0/1 - NOT/OR jam community · Created a new topic Time

Do you think there's not enough time for jam, and if so, can we add a couple of days, as long as it doesn't seem unfair to anyone and most people don't mind?

here you go! i made a short gameplay video

Sorry, looks like the game doesn't work on your PC because of an OpenGL/graphics driver issue, not because of the game files.

Please try updating your graphics drivers from Intel/NVIDIA/AMD. If your PC is very old or uses Microsoft Basic Display Adapter, the game may not run, unfortunately.

Small jam or not, people still use the visible deadline to plan their work. The issue is not that more time was added, but that the change was not clearly announced.

Also, I’m not trying to tell you how to run your jam. I’m explaining why, as a participant, the criteria felt unclear and one-sided. “It’s just for fun” does not mean feedback is invalid.

I think the main problem is that the criteria are too vague and one-sided.

They mostly evaluate how annoying, confusing, painful, or impractical the project is. That fits the joke of the jam, but it does not really evaluate the actual quality of the idea or the design.

For example, a completely random and messy project could score higher just because it is more painful to use, while a more original and well-designed project could score lower because it is inconvenient in a more thoughtful way.

I do not think “confusing” or “annoying” are bad criteria by themselves, but they need clearer descriptions. And I think there should also be criteria like originality, functionality, completeness, and how well the project fits the theme.

Otherwise, it becomes hard to tell whether a project is actually well designed, or just randomly uncomfortable.

Organizer, I have a question about the jam.

Why was the deadline extended by one day without a proper announcement to all participants?

This affects the fairness of the jam quite a lot. Many people, including me, submitted their projects earlier for different reasons. For example, I submitted a pretty rough version because, according to the original deadline, I only had about 4–5 hours out of the last 24 to work on the project. If I had known that the deadline would be extended, I could have finished and polished some important parts.

So the deadline stopped feeling like a fair rule. Some participants rushed, cut ideas, and submitted unfinished versions, and then the deadline was silently moved by another day.

I also have a question about the judging criteria. Right now, they mostly seem to judge how annoying, confusing, painful, or impractical the project is. But they do not really cover some important things, such as:

originality of the idea; 

 whether the project actually works; 

 overall completeness;

how well it fits the jam theme;

technical execution;

 whether there is actual design behind it, not just random uncomfortable stuff.

I understand that the jam theme is about making an inconvenient color picker, but even in that kind of jam, the criteria should still allow projects to be compared fairly.

Can you explain why the deadline was extended without a proper announcement, and why these judging criteria were chosen?

(1 edit)

my tg channel @sapsan_games

my ig @gremlinnn38

it is my first project. I hope you`ll like it