Wow, really tight boss fight! You've got something really expandable to work with here, really awesome!
GremlinGaming
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Really thoughtful mechanics throughout each level! I also appreciate how quickly you reset me after each failed attempt haha. I had a blast learning each level to get my dives down.
...Except for the bubble-spike-torture-hallway on Shi's level. I'll never forgive you for making a bubble-spike-torture-hallway. And before you say anything, it's totally different from my bubble-flame-torture-hallway!
I could talk about the gameplay, but... the story is clearly a metaphor for class struggle within developing nations. I think you've got a Pulitzer coming your way.
Also, I thought the goblins actually took the olive oil at first and was thrilled. It just feels right that goblins would thirst for the oil.
Thanks for checking it out! FTL was the first thing that came to mind when I heard power! Throw in a lil enviro-bear and that's pretty much what I was aiming for :D
That was one of the bugs I found after submission :'( I had to refactor the entire location/fake-3D system on the last day and forgot to flip a sign for mob patrols... That meant that the mobs would establish a home base and then immediately just... float directly away from it. Oops. Another bug made Grabbers immortal, though, so... probably best that you didn't find one anyway.
If you want to check it out, I have a version with fewer bugs linked on the game page. Not for the jam, of course, but it includes the final two quests that you get after killing a grabber, plus a happy ending :)
