This project's scope is impressive. I think adding a few more gamefeel / polish things- like sound effects, particle effects, screen shake, hit effects, etc, could really push this game forward
Greg Sexauer
Creator of
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This game definitely hits the atmosphere really well, I was tense for most of my playthrough. However, I did not understand that I was only supposed to give pills to the patient when an "anomaly" was occurring. Instead, I gave them pills every day, and was able to beat the game that way. From how the clipboard is worded, I thought I needed to interact with the anomalies in some way? Like, I thought I was supposed to click on them or something, after giving the patient the pills. Regardless, still a spooky and immersive experience
An interesting game! The way I understood it, the "trick" was to make sure your final recorded move had your player character end up on the button. That way, when the recording played all the way through, the "ghost" would stop moving on top of the button. Maybe there is a way to mix that formula up a bit? Requiring different buttons being pressed at different times, perhaps
An interesting game! Having some in-game controls / explanation might help, as I wasn't sure what I was meant to be doing, or how I was meant to do it. I like the idea of trying to meet customer requests. However it felt like this might have been a bit over-scoped? I would have preferred to see custom sprites for the character and shops, instead of multiple unlockable zones
Visually nice and mechanically on-theme. It felt like the gameplay turned into "guess how long you need to wait in this area," which often had my hands looking for something else to do. I thought the controls felt good for a slower-paced space flight sim, but would occasionally forget them during gameplay. Maybe having an on-screen reminder would help me remember the controls for turning, and moving up and down




