An interesting game! The way I understood it, the "trick" was to make sure your final recorded move had your player character end up on the button. That way, when the recording played all the way through, the "ghost" would stop moving on top of the button. Maybe there is a way to mix that formula up a bit? Requiring different buttons being pressed at different times, perhaps
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Thank you for playing and i hope you enjoy it :D
Thank you for the idea, but for me the idea of "different buttons being pressed at different times" doesn't fit quiet well for the game. The purpose of the button is just for the one way platform. Initially i had an idea where there's a button that only the "ghost" / "player pas" could pressed, but for this one i scrap that plan because of the little time i had :')