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GreenyNeko

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A member registered Jul 29, 2019 · View creator page →

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I kind of dislike the amount of thought that needs to go into databases and savefiles. Both systems need to provide backwards compatibility. This rigidity makes unexpected changes in the future difficult. I mean, you can always change the version and provide some way of upgrading the older version, but this is extra work and optimizing space and flexibility is something alright. But yeah, I wrote this in hopes that it helps those people who are interested in modding save files to make custom scenarios. Like, imagine reducing the space you have by replacing parts of the generated starting land with water or mountains. Basically, the equivalent of a skymap in Minecraft.

I am glad that you had such positive emotions from reading the post. Though I don't like the idea of having caused a divorce, I'm glad you are still married. xd

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Here's a video I uploaded the other day to my YouTube channel that shows a timelapse of an hour of gameplay in v0.2 (the current one with some of the things in the video fixed. (See changelog for v0.2.1)

Regarding responsiveness... there is a thing currently with object collision and objects being 2.5D. The collision for objects is the field they are on, but the sprite often reaches out at the top. So if you click the top, your click goes through to the field behind.

On that note: Yes, the current public version is more buggy, but if your experience is not even near the beginning of this video, there's prolly something going on that I'm not aware of. It would surprise me if a bug could cause such a large discrepancy and would go unnoticed. (Then again, I managed to go through a whole update cycle without noticing that a single NPC sometimes gets stuck in an unresponsive state)

Regarding tutorial in the full game:

I do plan to add campaigns eventually, that's more of an afterthought, though, similar to the level editor. Most of the game should be self-explanatory. I guess some features would be nice to hint at, like long presses for the context menu. I could make a post detailing it, if you feel like the video and trailer video I added are insufficient.

Yes, in version 0.2 (bronze age update),  when you reach the bronze age, you will get access to military materials that allow you to build watchtowers to increase playable land.

Hope that helped~

v0.1 is public, which is 2 months old.

v0.2 and v0.2.0.1 are early access as of now. This will shift in the future, but it takes time.

I understand the frustration with the bugs in the early prototype, but as it fulfills its job as a prototype despite the game-breaking bugs, I will focus on continuing development and then replace the free version as new versions come out.

Map editor and mod tools weren't planned yet. I was planning on making the map generation for the Bronze Age similar to Minecraft's, where you can set a few rules for generation. The files would have to be stored anyway, so after generating, save and exit, you can edit the files for the time being.

Any ModLoader for Godot will work, though, I assume?

Can you tell me the specs of your phone? Specifically the ones regarding resolution?