No problem. You should also know I reopened the game and that made it work on the first try (thank you for the level select, that made it very quick and painless)! Good luck figuring it out
GreenThNdr
Recent community posts
this game is really fun, i kinda wish there was a way to fullscreen but it's a minor grievance
i hope your note about overstuffing by eating units gets implemented because it was an interesting idea! i'm also wondering if there will be some kinda victory state eventually cause once you're at 24 capacity and you've already finished the other queen there's... not really much else to do lol, and there doesn't seem to be a way to start over
the update looks great! there are a couple quirks, in particular every pump and the entire first page of the item shop is already owned including the ones that have a price tag. the rest of it costs "$0K" and is unpurchaseable. buying one Strength upped the speed a ton (maybe cause i was using the power pump?), and the button didn't change to adjust to the upgrade. i really like it though, it was nice to see a noti on my feed about this!
uh also things keep going in the bg when you pop so popping with ghost hands on is a softlock
I'm also someone who's been checking through Youtube. I have similar thoughts as others in the comments, but would you also consider making the kick hitbox cover Pherl's body a bit better? I can understand if you don't want it to have more range, but I think on the other hand there are cases where the enemy is basically overlapped with Pherl, and her kick misses which can be devastating since the attacks leave you pretty vulnerable. It would just be nice if it was consistent in super close range. Also, sometimes an item drops that looks like a book--there's no text when I pick it up so what does it do?
Great work so far though, looking forward to future updates from this!
i don't know if this is an older issue but when Theano fails neutralize and eats the full enemy, the KO'd enemy will now release the prey after Theano eats them, which has a lot of weird consequences like her fullness being wrong, softlocking on Theano's turn or the digestion timer ticking into the negatives. Does this ever get fixed in a future version?
When i removed ARK from the folder the game would be softlocked when i press New/Load Game (something I think was true of 0.1 too), am I disabling the mod wrong?
It's not just ARK though, it's most of the linked ones in addition to Risoflam's mods from some time ago. It seemed at a glance that the sprite system had severely changed since 0.1 so that's why I assume most mods still don't have that updated; Holstein, the Blue Archive mods, and probably Aon were updated for 0.12 and they don't have this issue
by the way, some of my old mods have a weird issue where the expression is layered over the normal face, and the belly sprites don't work. I assume this means I have to make a new document to put the expressions in the new format? This issue applies to ARK, Adder, and Netcaster as well
Also when i was checking out some of them in sandbox, many modded units would disappear from both the unit selector sidebar and the map. They were still selectable and their shadows would flicker on the tiles where they're standing. I wonder if there was just too much spawned in?
i got softlocked in level 5 of the Sam side... in i think the third or fourth room i dropped down to reach the key, but the box to get out wouldn't move so i couldn't jump up to the exit
(edit, i managed to get it when i tried a second time through but i still don't recall the boxes being so stubborn)
