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GreenThNdr

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A member registered Feb 20, 2024

Recent community posts

No problem. You should also know I reopened the game and that made it work on the first try (thank you for the level select, that made it very quick and painless)! Good luck figuring it out

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dying and retrying doesn't work, cause i've been putting quite a few attempts in and it's just taking a long time with no progress

speaking of the boss, maybe it's me but i don't think the dash works on him? he can instantly hit me when i feel like he should've been stunned

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very fun! i feel though like sometimes when i get hit i'm just stunlocked for a while

i think it could use some sound effects where is the belly slosh

yo! i actually got around to trying the new update, and i noticed the digestion is a lot faster; i recalled you saying there would be a way to customize this, but i don't see it anywhere. did it get scrapped? just curious, either way i'm loving the new additions!!

oh btw, what are the games that the "do you know other streamers" message references? i recognized a couple but i'm super curious what the other ones are

pretty good! easy to pick up but the achievements add a ton of little details

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this game is really fun, i kinda wish there was a way to fullscreen but it's a minor grievance

i hope your note about overstuffing by eating units gets implemented because it was an interesting idea! i'm also wondering if there will be some kinda victory state eventually cause once you're at 24 capacity and you've already finished the other queen there's... not really much else to do lol, and there doesn't seem to be a way to start over

awesome! looking forward to seein everything

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the update looks great! there are a couple quirks, in particular every pump and the entire first page of the item shop is already owned including the ones that have a price tag. the rest of it costs "$0K" and is unpurchaseable. buying one Strength upped the speed a ton (maybe cause i was using the power pump?), and the button didn't change to adjust to the upgrade. i really like it though, it was nice to see a noti on my feed about this!

uh also things keep going in the bg when you pop so popping with ghost hands on is a softlock

silly question but will there ever be a way for the player to vore one of the big enemies

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true, and i wish there was a way to turn the camera

also yea where's our Hold button, or at least a way to see what piece is next...

nice, all of those additions sound really exciting! thank you for keeping us posted on this

that would be pretty cool! understandable though, i imagine you have a lot planned that you would rather do first

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the update is great!  i've been perfectly happy with the player as the only pred but i'm curious, since world 2 adds more girls as interacts and enemies, are you planning at all to make them also able to vore? that would be an interesting addition

very excited!!! thank you for the update

thank you for working so hard on the game up to this point. i really hope someone picks it back up one day, at least so that the whole cast can be implemented in full

oh i've already been doing that, it's what got me wondering about it lmao

dumb question but is there anything i could do to change the belly size cap? if not that's ok but like... what if you could get really big

new demo? what's new since you last checked in

I really like the gallery! But maybe there should be a toggle for the transforming cards so you can view  both versions of the art?

I'm also someone who's been checking through Youtube. I have similar thoughts as others in the comments, but would you also consider making the kick hitbox cover Pherl's body a bit better? I can understand if you don't want it to have more range, but I think on the other hand there are cases where the enemy is basically overlapped with Pherl, and her kick misses which can be devastating since the attacks leave you pretty vulnerable. It would just be nice if it was consistent in super close range. Also, sometimes an item drops that looks like a book--there's no text when I pick it up so what does it do?

Great work so far though, looking forward to future updates from this!

yeah, when a box gets me to 94 i usually let the worker on without thinking... just pray you can get off at 1F, let's put it that way

uh

oops

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pretty short but super fun! i really like that leaving boxes in the elevator is potentially a massive speed tech that also keeps her massive

...also those dev times are nothing to scoff at, good luck to anyone trying to get sub-4

The text seems weirdly formatted in some of these descriptions. They sound really fun though, I'm excited to see them in action!

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i don't know if this is an older issue but when Theano fails neutralize and eats the full enemy, the KO'd enemy will now release the prey after Theano eats them, which has a lot of weird consequences like her fullness being wrong, softlocking on Theano's turn or the digestion timer ticking into the negatives. Does this ever get fixed in a future version?

Ok, I'll try sticking to VT+ without ARK for now, but I might try learning how to update the code on the side. Thanks for the info, this was very helpful!

When i removed ARK from the folder the game would be softlocked when i press New/Load Game (something I think was true of 0.1 too), am I disabling the mod wrong?

It's not just ARK though, it's most of the linked ones in addition to Risoflam's mods from some time ago. It seemed at a glance that the sprite system had severely changed since 0.1 so that's why I assume most mods still don't have that updated; Holstein, the Blue Archive mods, and probably Aon were updated for 0.12 and they don't have this issue

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by the way, some of my old mods have a weird issue where the expression is layered over the normal face, and the belly sprites don't work. I assume this means I have to make a new document to put the expressions in the new format? This issue applies to ARK, Adder, and Netcaster as well

Also when i was checking out some of them in sandbox, many modded units would disappear from both the unit selector sidebar and the map. They were still selectable and their shadows would flicker on the tiles where they're standing. I wonder if there was just too much spawned in?

I see, I figured it would be the case. Thank you for keeping us posted!

Do you know where we can find those news mods with no link? Or do we have to be in the VT server or something to get them?

Thanks, wanted to be sure since some other games are touchy when they get updated, but everything loaded fine. I can immediately tell there's a lot more art and content in here besides just the second world!

Thank you! Is there a preferred way to move our saves or "update" the first-release copy?

is there a way to carry our save over from the demo?

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i got softlocked in level 5 of the Sam side... in i think the third or fourth room i dropped down to reach the key, but the box to get out wouldn't move so i couldn't jump up to the exit

(edit, i managed to get it when i tried a second time through but i still don't recall the boxes being so stubborn)

I see... I tried Totality on a fresh file and I'm falling short on stage 1, but it seems very possible if you play extremely carefully in every stage. Would definitely be a crazy challenge to attempt, if someone is maybe starting over for a second or third playthrough!

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Huge!!!! I'll be checking it out once my papers are finished, looking forward to all the new content! I wonder if trying a new save on the harder difficulties would be reasonable or if it's more a New Game+ kinda thing

this reminds me of Bart Bash so that means it's good

the dialogue really adds to the experience

just bought and it's a lot of fun! what's the mode in the bottom right though? reading the logs i assume it's buffet but it's not clear

it's cool to see more customization, but these hair props get added near her thighs instead of on her head