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GreenThNdr

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A member registered Feb 20, 2024

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I'm also someone who's been checking through Youtube. I have similar thoughts as others in the comments, but would you also consider making the kick hitbox cover Pherl's body a bit better? I can understand if you don't want it to have more range, but I think on the other hand there are cases where the enemy is basically overlapped with Pherl, and her kick misses which can be devastating since the attacks leave you pretty vulnerable. It would just be nice if it was consistent in super close range. Also, sometimes an item drops that looks like a book--there's no text when I pick it up so what does it do?

Great work so far though, looking forward to future updates from this!

yeah, when a box gets me to 94 i usually let the worker on without thinking... just pray you can get off at 1F, let's put it that way

uh

oops

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pretty short but super fun! i really like that leaving boxes in the elevator is potentially a massive speed tech that also keeps her massive

...also those dev times are nothing to scoff at, good luck to anyone trying to get sub-4

The text seems weirdly formatted in some of these descriptions. They sound really fun though, I'm excited to see them in action!

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i don't know if this is an older issue but when Theano fails neutralize and eats the full enemy, the KO'd enemy will now release the prey after Theano eats them, which has a lot of weird consequences like her fullness being wrong, softlocking on Theano's turn or the digestion timer ticking into the negatives. Does this ever get fixed in a future version?

Ok, I'll try sticking to VT+ without ARK for now, but I might try learning how to update the code on the side. Thanks for the info, this was very helpful!

When i removed ARK from the folder the game would be softlocked when i press New/Load Game (something I think was true of 0.1 too), am I disabling the mod wrong?

It's not just ARK though, it's most of the linked ones in addition to Risoflam's mods from some time ago. It seemed at a glance that the sprite system had severely changed since 0.1 so that's why I assume most mods still don't have that updated; Holstein, the Blue Archive mods, and probably Aon were updated for 0.12 and they don't have this issue

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by the way, some of my old mods have a weird issue where the expression is layered over the normal face, and the belly sprites don't work. I assume this means I have to make a new document to put the expressions in the new format? This issue applies to ARK, Adder, and Netcaster as well

Also when i was checking out some of them in sandbox, many modded units would disappear from both the unit selector sidebar and the map. They were still selectable and their shadows would flicker on the tiles where they're standing. I wonder if there was just too much spawned in?

I see, I figured it would be the case. Thank you for keeping us posted!

Do you know where we can find those news mods with no link? Or do we have to be in the VT server or something to get them?

Thanks, wanted to be sure since some other games are touchy when they get updated, but everything loaded fine. I can immediately tell there's a lot more art and content in here besides just the second world!

Thank you! Is there a preferred way to move our saves or "update" the first-release copy?

is there a way to carry our save over from the demo?

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i got softlocked in level 5 of the Sam side... in i think the third or fourth room i dropped down to reach the key, but the box to get out wouldn't move so i couldn't jump up to the exit

(edit, i managed to get it when i tried a second time through but i still don't recall the boxes being so stubborn)

I see... I tried Totality on a fresh file and I'm falling short on stage 1, but it seems very possible if you play extremely carefully in every stage. Would definitely be a crazy challenge to attempt, if someone is maybe starting over for a second or third playthrough!

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Huge!!!! I'll be checking it out once my papers are finished, looking forward to all the new content! I wonder if trying a new save on the harder difficulties would be reasonable or if it's more a New Game+ kinda thing

this reminds me of Bart Bash so that means it's good

the dialogue really adds to the experience

just bought and it's a lot of fun! what's the mode in the bottom right though? reading the logs i assume it's buffet but it's not clear

it's cool to see more customization, but these hair props get added near her thighs instead of on her head

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Maybe. I think the scaling just felt off if I were to get stuck on, say, stage 2, and suddenly the levelups seem to stop for a long while, but after playing a bit more it looks like if I don't die the first time I clear each stage, then the XP scaling is plenty to get 3 or 4 levels a stage if I'm thorough. So I agree that making the first couple stages give more XP would help since I feel like that's where a new player is likely to get stuck, but I guess it is a pretty controlled progression already which I can understand since that makes it harder to overlevel. (And to be fair, maybe my expectations were too high for what level I should be able to reach since it's still only a demo...)

Also, it turned out the skill tree lets you out of the basic tier way faster than I had thought, I was leveling the talents evenly so I thought I had to complete the whole thing, I guess I got confused by the wording in the guide

Just tried this yesterday, I think there's a lot of promise! I got through the first three maps and they were fun, although the second map was rough mainly because the physics and jump height are a little inconsistent right now (and also I'd have to wait awhile to be light enough to jump, but I didn't notice the belly rubbing devlog till just now). The skill tree is also really cool, but I had about 3 good attempts on each of the first three maps and I still couldn't even get out of the basic skills. The leveling feels like it takes super long, and once I realized you HAVE to max the basic group it really started to feel like a grind. But it was still a good time, the art is nice and the controls, menus, and mechanics all work very well! Considering the camera feels a little close for my taste I really like that you can quickly look up and down to see where you're jumping!

I believe you need to hit max size while having their powerups, and for Bella she also needs to be beyond 100GP. This is deceptively straightforward to do because all three have ways to fill themselves fast while they have their powerups 

I think someone shared theirs in here through a cloud service? But yea, I wish there was an easier way. I'm glad some of them are included in the base game files, I really like the Penelope sprites!

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You can also use copy instead of actually dragging out the files. This way you don't have to do step 3 every time

debucon for the holidays???? every update is always appreciated, thank you and merry christmas!

Oh, okay. It actually does start loading in 0.1b, but it softlocks at Small\Weight4 (the cow was too thicc?????)

Wait how are we supposed to mod her into 0.11? There's no mod folder so I assume we have to put the folder somewhere else

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Hey, that's true! Between their Itch page and Discord I think Vessel Tactics has a few modded characters for their game, it'd be cool to see something similar for this

iirc they worked when they were loose in the folder

did you start a game? the new sprites won't show up on the menu, you only see them when a game starts

there's a readme in the files, but you paste the files from Minerva's folder (or another set if you have one) into the "custom" folder

Also, I think the coconuts aren't working for me? That might need fixing

One thing I was curious about. Since some of the fetish content is tied to specific mechanics, is the kink/ability list a general thing? Or will different characters cater to different fetishes, potentially via unique abilities and powerups? 

Overall, this is really solid! It's challenging and has plenty of variety, but is lenient enough at the start to get a good run going as long as you're careful. I think the mechanics do a good job of feeling rewarding while being balanced by the risks.

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I think the most notable thing is you can't make potions while she's inflated but you CAN sell them, so it's a good idea to always have one of every ingredient combo stocked before you go and blow her up, just to have something to sell. Personally I don't think the reputation is bugged, but it's harsh until you figure out a good routine

cute game, i just wish her belly would have sloshy noises when you rub it. Also there's a small issue where it softlocks if you finish the day while she's full

at least we got big avalon

cause for celebration

wait so when 0.2 or whatever the next one's called gets all of its fixes, that's when we would get... 0.1b? i think? the whole hotfix thing just makes it a bit confusing is all

Ok, I was curious since waits can understandably vary sometimes. Thank you for the response!

It's finally here!!! I heard about some of the things put in the hotfix, is that just coming out whenever the next build finishes?

It seems like Remy and Yumi can't inflate at all... but the update is pretty solid so far! Good luck with your personal stuff!