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A member registered Sep 15, 2020

Recent community posts

And not only)) Now I understand from whom the letter came))

I wanted to talk to you about developing games on the NES and releasing them on cartridges. Write to me

I think most games starring a barbarian will be like Rastan

She was not planned to pass through enemies.

Not yet.

Regarding the development of games on the NES.

Hello. Do you have an email or something else to contact you?


Thank you for the video))) A very necessary thing in our time. This is a cool support option for our team and other independent developers.

Thank you for the video))) A very necessary thing in our time. This is a cool support option for our team and other independent developers.


The most old and very ancient old school)))

Wow, thanks))) It's nice that we don't leave a choice to some retro players.

Well, you can record the gameplay of our game on your console, just throw the rom file on the flashcart and voila)))

Hello, added. Today we will post a demo, we are waiting for you on our kickstarter.

Очумелая демка, прошел с первого раза за двоих персонажей. Но очень бы хотелось иметь возможность переназначать кнопки.


Thank you, it's very nice to read such reviews.

Hey, guys. I played your demo. What can I say. Graphically, I like everything, the palette, the drawing. Now a little bit about the sad. I played on Fusion, did not fill in and test on SMD. It feels like the first one is an input lag, or it's connected somehow with animation, it's hard to explain, but the boat is poorly controlled, there is not enough smoothness, even if you change the speed of movement. Secondly, methiorites that we can shoot down. Let's look at this moment from the side of realism. You and I are flying over a green planet, but for some reason the methiorites from below are highlighted in blue??? How? Where does such a light source come from? After all, it is logical that the light from the planet is green, so the methiorite should be green from below. Then the third, the base with guns. Here you need to decide something, some passages are unreadable, you are flying and do not understand whether you can fly here or not - this is a huge gameplay mistake. Well, the last one, it's clear that this is a demo, but there are no checkpoints after killing the miniboss, this is certainly not critical, but unfortunately times have changed now and the player will quit the game if he has to go through everything all over again. I'm not saying that there are no players who will get it on the contrary, but it will scare away some casual players. Make the option of checkpoints and without. Everyone, good luck in developing the project. Of course, you should have a little more interesting design solutions in terms of who we are fighting with. All this is still an unmemorable enemy. Somehow he doesn't have something in common that unites the enemy. Thanks for attention. Greengh0st team PSCD Games.

Thank you, I already came across it there)))

The last boss is perfectly drawn.


We are not planning a physical medium yet.

Gracias, no planeamos detenernos)))