Thanks for the comments Ilya!
The art concept kind of had to go out of the window, together with half the game 😅 Originally I had an idea to keep characters and enemies in a low poly style to give player a hint of what's real and what is a decoration, as the amount of bullet was supposed to be finite and player was expected to be in situations where they would need to think about what is appropriate to shoot (like some decorations would be moving, but they would be not that well visible in the darkness). But, since I had to gut a lot of stuff, I didn't end up executing well on this idea (or perhaps it just wasn't a good one). I am thinking of implementing the stuff I didn't manage to after judging ends, but for now I added hit sounds as a quality improvement, as there is a hit animation on zombies, but my whole animation state handling is somewhat janky and should be reworked, so perhaps you ended up not seeing it on your end.
green_pan
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I like the story, the concept and the visuals and I think it fits the theme very well. However, I think mechanics could use a bit of work. I get the idea of giving directions to another person, but it feels somewhat disjoint, despite Tom reacting immediately. Maybe it would be a bit easier to control if the 'Move forward' command would move you just one floor tile, so that you have more control on where you end up and don't feel like you are gliding around. And in that case maybe mummies also could have difference of speed, like they could stand in some spots, instead of just constantly walking. But great job overall!
I like the concept (and the titbit where it scolded me for being up late lol), but I think it could use some attention.
- Moving is hard. I agree with Ilya that slippery mechanics should be used occasionally, but I also think there is some mishandling of resetting - I got stuck in semi infinite loop of the character falling off the roof right after re-spawning, as previous movement physics were not getting reset :D
- For this sort of platformer I think it would be probably more intuitive if you could attack as you walk
- Moving camera with the mouse is quite awkward and for me it stops when mouse reaches the edge of the screen, so I can't quite see the full scene unfortunately
Ha, I managed to beat it :D This is an all around awesome job - I love the visuals, I love puzzles and I love the light mechanics. I feel like it doesn't really follow the theme of the jam, but tbh, I think that being able to create an essentially complete concept like this is more impressive than following the theme.
It's a fun idea, but I feel like it could use some polish and bug fixing. I saw some flowers and rocks flying in the air. Some colliders are inconsistent, like most objects are pass though, but then there are some which are not - and then a bunch of enemies gets stuck on them, so you have to scout the field to find them to finish the game. The introduction screen could use a game pause, so that the player has a chance to read the message. But good job overall!
It's a fun idea, but I feel like it could use some polish and bug fixing. I saw some flowers and rocks flying in the air. Some colliders are inconsistent, like most objects are pass though, but then there are some which are not - and then a bunch of enemies gets stuck on them, so you have to scout the field to find them to finish the game. The introduction screen could use a game pause, so that the player has a chance to read the message. But good job overall!
Hey, I played your game and it is pretty good! I really like the idea and aesthetics and I think you potentially could spin it off into a full game. I found only some tiny bugs - like a couple of walls are slightly out of line and the message on one of the keys (the one on the wall bar thingy) doesn't disappear after you pick it up. But great job overall!
Hi folks! I can't believe it, but I managed to actually submit my game last night: https://green-pan.itch.io/late-night-show
It's a RE style game which originally was supposed to have a safe mechanic twist, but unfortunately I had to gut it out together with half the originally planned content. Because I clearly overestimated how much I can make by myself in 10 days 😅
There are some bugs that I still would like to fix, but please feel free to check it regardless.
