Just disconnect the header and re-connect it. When you park it, be sure and park it with the header lowered. And expect it to happen any time you use easyDev to jump around the map. It’s been doing that since the original ModHub release. Sorry for the inconvenience.
Green Acres Modding
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Hello! I’ve added autoload for Hesston big bales and the new Custom Modding 561R bales for both the FS22 and FS25 trailers. Would you allow me to post those to my page or I’d be happy to pass them to you for release? I appreciate what you do! Your Pete is one of my favorite trucks. If there is a better way we can communicate, please let me know.
I’m not sure neat is the word I’d describe them with but those contraptions sure turned a lot of boys into men where I come from. Lol A lot of girlfriends learned to drive a standard transmission while the defensive line for the football team loaded a couple thousand little bales. Many a’ first cold beer shared in a hay meadow beside one of those.
Those are for FS22 and can be found here: https://www.farming-simulator.com/mods.php?title=fs2022&filter=org&org_id=64914&page=0
Additionally, Bcbuhler just released a pack of beds that fit his WIA and other 2X and 3X trucks for FS25 that can be found here: https://bcbuhler.itch.io/
I think the best advise I can offer is do your best to mirror a mod that has the passenger seat already working. Perhaps one less complex than the R4045. Pay particular attention to all the nodes referenced in the passenger seat lines in the .xml of the working mod. Then, to get the camera and make sure it’s right, import that working mod in GE into your 9R i3d. Then identify all the camera/nodes you need from the working import, select them and use the center mouse click to drag them up into your 9R. Now build the lines in your 9R xml to match the working mod but replace the nodes with the new node locations you just made in the 9R. There is lots of other tweaking of camera location and other things. There’s no good way to describe all this via text. Find me on Discord and I’ll be happy to answer more questions. Good luck!
There is an issue with CoursePlay that causes this for multiple different vehicles. I wouldn’t be surprised if it also happens when using the base-game workers. I’m not aware of anything I can do to fix it at this time. If you use CoursePlay, I would encourage you to turn off the fold at finish function.
Your’re good! I appreciate the feedback! I think the only time the tarp would get used is going down the road between fields with a lot of lime in the box to keep it from blowing and if there was ever any chance for rain. Otherwise I bet it stays mostly open. I’d say most spreaders don’t have a tarp in real life.
You are 💯% correct. It’s been that way for quite some time and I have no doubt I could fix it. But, let me ask you this, do you think it would still look right “full” if I lowered it enough to not clip through the tarp? I feel like it would never look quite full if I did that but I’m open to your thoughts. I actually wish it was “heaped” a little more personally.
Unfortunately no. That mixer wouldn’t work with other maps unless you edited the animalFood.xml for all your other maps. That’s not to say you couldn’t do that yourself but it would take some understanding of how and what to edit. Hit me up on Discord and I can try and walk you through what you would need to do to edit your maps to work the way you want with THIS version.











