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graphific

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A member registered Dec 25, 2021 · View creator page →

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All good points, will need to make sure the hands are always visible in the viewport just like your mouse cursor will always stay at the edge of your screen. And plan to polish it up and add another level making this first level also more a tutorial level with some more steering and teaching the mechanics.

Google's official doc states "updated every 2-3 weeks for minor releases, and every 4 weeks for major releases", so hopefully 3 weeks or so.

hahaha, did you try playing it with your head? =D

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FYI fix for mac users by updating chrome to newest v128 from the dev channel:
https://www.chromium.org/getting-involved/dev-channel/

see also chrome issue at https://issues.chromium.org/issues/359912067

I actually had point finger left and right gesture recognition, as well as just have a hand at the edge of the screen left or right to move, but caused unexpected movement to people so removed it last minute. But swiping is a good idea. Doable :)

Thanks really appreciate the praise!
Yeh the tracking itself is actually quite good: I disabled the 2d visualization last minute as it was just too many hands on the screen :) Main challenge was in translating the 2d points of fingers into a rigged 3d hand bone positions. But outside of a jam time-constraint should be doable to make this feel way better.
Planning on doing some bugfixes and improvements post jam, as well as add another level.

:)

Such a lovely game! Again: I'm in love with your art style. Also loved the firefly part of glowing up and flowers responding back to you.

On your questions on help with controls, font, etc: Reach out to me on discord or anywhere else and would love to catch up and help out where I can!

Lovely graphics, and very fitting sound design!

Also thanks for letting me find out about the Trijam this way, will join a couple of them for sure! 

Hell yeh, a nice little game about hands. I dig it! :D

Nice quick game to play. Also nice sound design, and real retro space invaders vibe!

Yes thats a good idea: some ghost hands teaching you the mechanics. Thanks!

Thanks fatalsparrow. Yeh it was a bit hectic to get it all to work in such  a short amount of time, but very glad it worked out and even managed to get this first level in! 

I'm planning some fixes and will also add a second level (eg playing some drums with your hands :) )

Any ideas on how you'd improve the current game?

Heres the video:

Thanks! Yes you're right, I wanted to keep things a bit "hand wavy" for you to explore and find out. I planned out an entire second forest level, as well as ways to make the pacing easier and more guard rails around the first cave level teaching you the different hand and shadow mechanics. So I might still do that and improve the first level, as well as the second level.
Theres a bug in the newest chrome for mac, which made me lose one day during the jam, and also means the shadow detection isnt as good (I'm using a bunch of raycasts shooting from the spotlight instead of some viewports and shaders to calculate areas in shadow).

Did you check the youtube walkthrough video? Would be curious to hear more what you would improve to make this more clear?

Yeh I actually had depth in there as well initially as the data is there, but it just didnt translate well into the 3d space. And yeh the game itself in the end is pretty small as most of my time was spend on getting the hand (and gesture) tracking to work well and then to translate that into 3d OMG, rigging hands and all the math needed to translate 2d landmarks in relative space into proper coordinates for two hand armatures... pfff... That were some crazy late nights :)

But yes exactly, now its there I can make the hand movement more smooth (I disabled the 2d visualizations but form there you could see that the hand tracking itself works ver well, its just hard to translate it well into 3d bones).

And yes was all very last minute, so dialogue text goes by too quick, and also doesnt align well, etc, but hey its there! :D

Also glad to see you made it in! Game works ok for me, up until teleporting to riverside/riverdale? then the game is stuck...

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Just submitted an issue as this actually means that newest chrome on mac broke _a lot_ of games:
https://github.com/godotengine/godot/issues/95832

Its a recent issue I think with the newest chrome release, as I'm pretty sure this kind of stuff used to work. heres a jam game that used to work on chrome but also just now found out it doesnt anymore https://graphific.itch.io/bird-ruckus

I use a mac m1 and have had this issue with some games. For myself I just have kept testing if things work when developing my jam game and one issue I found is for instance requesting raw texture data in a shader gives exactly that webgl error.

This is my game and does work, but very hacky experimental js bridge stuff going on there, so was tricky to get it to work well: https://graphific.itch.io/spirit-hands

The sailing in the dark game doesnt work for me on chrome, but it does work in Safari on my mac.

Will do a short youtube walk through as well, but thanks! webcam + javascript2godot + machine learning part took the majority of the time, but also quite pleased with the 3d environment, like the fake god rays I managed to get to work in godot's compatiblity/webgl renderer.

Rated! Nice and funny game. Also great art style!
Appreciate a play and rating as well (best played in the browser): https://itch.io/jam/godot-wild-jam-71/rate/2828937

I saw you tried playing my game at 1h55 and found out the windows build crashes after the cinematics. Web build does work well however if you'd still like to play: curious about your feedback! Thanks!

Neo Cab is a great game! No real rhtym games as inspiration. I initially sat out playing with procedural music (Eno, Cage, Terry Riley, the works) which is how I came to the Midi for Godot project by arlez80, but threw all of that out to focus on something more manageable. I also played Jazz in Black & White a while back which is a very simple and elegant example of using music as a core game mechanic which might have influenced the decision of a rhytm game as well.

Thanks Mitnik!
Yeh I tried different control setups, but with the mouse buttons or controller triggers it just all started to feel much better. Which is also when I decided to drop the rhtym lines down to 2 as 4 was a bit too much while also walking around :)
Cut scenes were pretty last minute, but happy I managed to get them in, in time...

Very original and well-executed. Also fits the theme very well!

Would love to get more feedback on my game as well: Specifically things you liked/disliked :)
https://graphific.itch.io/colorbeat
Will be checking/rating all your games today as well

Thanks chocolandtv!

Anything specifically you liked, or anything that didnt work well for you?

I didn't answer your question on game inspiration: For this game entry (my second), I wanted to experiment with shaders a lot to try and get to something that resembled Genesis Noir-like aesthetics. It is a far cry from actually living up to that kind of art, but as Godot is still very new to me, I learned a lot to say the least :) 

Great to hear Britt and thanks for the extensive review! 
- Removing jumping and just allowing you to move over obstacles = is a really good idea, as it would let you focus more on the notes as well as the world to color. A mode with rails is another good suggestion, which would also allow for more complex melodies (4 notes to get right instead of the current 2).

- Brass player,  have him find you if you don't find him? Another excellent idea, as currently, they spawn at the start of the game but are just stuck in place until you talk to them.

I'll probably do an update after the rating window, so all very nice to hear!

yeh rhtym wise when I tested, many people thought it was too difficult, so I guess you're a skilled rhythm player :D I might do an update where you can choose the song, which will also have a certain difficulty. Thanks for playing!

Thanks , pincushionx. You're right about the screen time. I should have made them longer, especially since they are skippable.
What were your performance issues? I tried really hard to make it all run nicely as a web build, although the MIDI player can struggle a bit here and there (I didn't have time to render out the audio tracks separately as WAV, which would have helped there).

Thanks Grumbumblior. I had it 4 notes to hit initially, but that really was too much to handle together with moving around =D

Thanks chumchum, good one. Since you can skip the screens on pressing a key we should have made it longer. Small fix after the jam is over, I guess :) 

Initially my plan was to get to Genesis Noir like aesthetics, but that was a bit tough for just this short time span :D

Thanks Tobekko, might update the game a bit adding a menu and pause option.

What were the bugs you encountered?

Cheers!

Thanks Hannah!

Just made a small update that turns the ending of the game in a (bit more) proper shutting down of the military recruiting center.

Nice game, love the music and picking up the cars at some point as well.

Spoiler walkthrough at 

We had a lot of fun putting this little web game together, inspired by Untitled Goose Game.

Just FYI we couldn't get the final "protestors charge in and take the center apart" in, even if level etc is there, but too much going on for the web build. @a.chiwo has done an excellent job with the level design and I loved putting some of my favorite antiwar posters and graffiti in as well. Might still add it into the linux/mac/windows build instead in the coming days. This is a short cinematic of what you'd be able to walk around in then instead (with stuff overturned, etc) (flicker ground on and off is DIY culling system trying to keep up with showing enough meshes, but not too many so that you crash the browser.

🙂

Tnx yoyo and FxckCapitalism

Getting somewhere: 

- quick placeholder synty assets thrown in as a bathroom setting, as well as a toilet going punk (mixamo sitting idle anim for now)
- 3d character and camera controller (using Kenney's platform starter kit)
- basic platforming working
- falling platforms/letters


Now to make it fun... :)