Thanks for the feedback!
GrantRimi
Creator of
Recent community posts
yeah... sorry about that. The CRT (Scanlines) effect uses Screen Space - Camera as the canvas and not Screen Space - World, so that causes the objects in the scene to come in front of the camera. I was trying to find out why that is so maybe I'll remove the CRT effect in the near future. Thanks for playing tho!
I've never had anyone say this before with my other games, but maybe this can be a solution:
Try running the game as admin, make sure Desktop Experience is installed, and check that required system files like DirectX and VC++ are set up.
If installing the above doesn't work, then you might just need to switch to a consumer version of Windows (like Windows 10/11). Many Unity games (including mine and many others) are built assuming Windows 10/11, and not Windows Server editions.
Hope this helps!







