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Grant Ojanen's Creations

A member registered Feb 19, 2014 · View creator page →

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OK thanks. I was wondering if you can make fat 32+64bit binaries for games with Cerberus X. If so which platforms?

I can't get the IDE to run on a 32-bit x86 Windows 10 tablet I've got. Windows just says "This app can't run on your PC". It doesn't giving any info on why. Is it 64-bit only? It runs on my 64-bit Windows 10 virtual machine.

The update is up now. I fixed the problem with the leaf. I also made it so it displays how to unlock bonus levels at the bottom of the Bonus Levels menu.

Hi, I'm looking for feedback on my newly released game, Mushy Moon. Any feedback on the game, its itch page, or its webpage would appreciated for future updates. The game is paid, but has a multi-platform demo (also works in web browsers.)


This looks great! It's really easy to edit the source code and is less than 1MB on each of the targets I've tried so far! I've been looking around for a different game engine for a long time and this looks pretty sweet!

"It also has a proprietary lightweight framework called Mojo for creating games." In what sense does "proprietary" mean? Are some parts closed source?

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Thanks, I'm glad you still enjoyed the game. I'll be working on updates for my games/apps after I release my current project this month. Were you able to figure out how to unlock the bonus levels?

Think you for the comment and for buying the game! Sorry, there was a bug in the last update where I adjusted the hit boxes for some of the tree branches and it caused that spot to be unreachable. I'll fix it in the next update.

Thanks for the feedback! I'm sorry the story is pretty incomplete. Both buying stuff in the store and collecting all the space acorns is just for completionist players. I released this game over 5 years ago, so I wont be doing something as big as redoing the story in future updates. This was the first game I released when I was still in high-school, so I'm trying to move on. Again, thinks for all the feedback! I'll at least use it on any future games like this.

Did you buy all the stuff in the store? I'll change the stats menu to show this on the next update. The poop does nothing. I just put it there, because I'm an idiot.

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I originally made this way back in 2014, but if I remember correctly this is how they worked.

1) Use the fan and the levitation pad to get a teleporter in the tunnel.

2) Use crates and the levitation pad to block the flames.

3) Blow up the rocks below the round machine, and you'll see how to activate it.

Thanks for playing by the way!

I haven't downloaded the game, but here's my feedback on the page.

  • The game looks like a small 2d game, but the download is a 385MB zip file.
  • The download doesn't specify what operating system it's for.
  • Description has a big section stating the game hangs and has a bug.
  • The first screenshot looks like a generic RPG Maker game menu.
  • The pages theme hasn't been customized and the meta-data is empty.

The food trivia, monster fighting, and treasure collecting sound good, but you should fill out the page more.

It was a lot of fun. There was a lot of different stuff to do. Playing it with a controller was very good. I hope you will be able to finish it, because the ending said it's not finished yet. The platforming controls where really well done. Here are some suggestions: add option to disable inverted camera controls with controllers, add an optional auto camera, perhaps add more graphics options for slow computers, save collected coins and fastest race time, and try to lower the size of the game (currently 194MB.)

This game is pretty sweet. It has lots of levels and the hand drawn graphics are really nice. It says it supports gamepads, but I haven't tried that yet. You can control the menus with out a mouse. It's got a lot of funny stuff in it. The levels I've played so far are done well. The Android version doesn't use any system permissions. Unlockable costumes, windowed/full-screen modes, remappable keys, etc... it's almost all good! The only feedback I can think of is that I don't like that it's 420MB on Windows. Also it would be nice if I could export/import saves on Android. The menu navigation could be improved a little as well. It's fun, creative, and well built.

It looks really cool. It would be nice to have a demo version to try.

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Your welcome. You should make the graphics yourself, or find someone you know personally. I was going to try the update. Why did you add the internet and view network connections permissions? Also you should try to make the graphics match more. Some of the graphics are pixel art, and some of the graphics are not.

The game could be nice. The game play was interesting. I felt like the graphics may have been just ripped off the internet though. Also the graphics looked stretched out. The level backgrounds would look nicer if they were fixed to the view on the screen, and they didn't scroll. The game took a lot of storage. I liked that it didn't use any Android permissions. The game needs some sound as well. is a nice place to get sound effects. I normally look for sounds in the public domain or use the Creative Commons Attribution 3.0 license. is a nice place to get music. The music uses the Creative Commons Attribution 3.0 license. looks like it has some nice 2d artwork.

The game has potential, but it could be improved. The touch screen controls on Android are frustrating. Perhaps you could make the four arrows in to a floating joystick or make the arrows squires. I died mostly, because I pressed the wrong arrow button. It would be nice if the knife was more powerful. Also, it would be nice to have a floating joystick to aim the gun. The ground texture on the Playground map has an annoying white grid on it. Lastly the music was very short. Otherwise the game would be really nice. I liked the Cave map. I like that the game doesn't use any permissions on Android.

Thanks for the feedback. I made it more difficult now. Do you think it's better or worse with the change?