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grant-m-nelson

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A member registered 7 days ago · View creator page →

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This is just a result of us making the first day WAY too easy- if you wait around a bit he’ll give you another order, but you only have 5 pizzas to deliver on the first day. By the second and third day you usually don’t have any downtime if you wanna give it another shot! Thank you for playing :)

In b4 this is in the gmtk vid, fantastic game!

Yea, it does get harder later but WAY too late for a jam game unfortunately. Thanks for playing!

Genuinely criminal this has so few ratings. Great job, would love to see this become a full game!

Much appreciated! Our biggest regret was shipping the first few days a bit too easy, so I’m really glad someone played long enough to meet Tony :)


I will note, we currently don’t have an “ending” for the game. It’s arcade style, get as far as you can. The current highest I’ve seen on this version is day 14.


I’ll also note, we have a patch prepared for once the jam is done that fixes most of the things bugging us, increases the difficulty of the first few days a bit, and also adds save and quit, so if you want to push for a high score I’d probably wait until then. Thank you so much for the kind review!

Yea, in hindsight we definitely should have made the game start harder. 😅 We do have pretty fast scaling, it can start getting hectic around day 4 depending on your upgrades, but yea placing difficulty 30 minutes into a jam game was for sure a mistake. Thank you for the feedback :)

Deal 🤝 Glad you liked it :)

Yea we definitely agree in hindsight. We were nervous about making the game too hard for people who get lost, but after playtesting it definitely should start with more deliveries. The difficulty DOES scale pretty well, you start feeling the pressure around day 4 if you wanna give it another shot. Thank you for the feedback though, we’ll definitely be adjusting the starting difficulty post jam :)

Looked into it, and I’m pretty sure our lighting system is a bit more GPU intensive than we thought😅 Definitely should have shipped with a quality slider in hindsight, we’ll def add this post jam. Thanks for the feedback!

Pretty neat game! I couldn't figure out how to drink water or coffee, but maybe that was intentional? Super cool aesthetic, good stuff y'all!

Very neat concept

This is a fun one :) Funny coincidence on our names too LOL

This is a neat one, very original mechanic :) It does feel like optimal gameplay kinda devolves into just spamming the gun, it might be worth looking into how you can discourage that? I love the aesthetic though, very cute!

Thank you so much <3

You're welcome! Probably the best art I've seen in the games I've looked at, y'all especially did a great job there

Very nice music :)

Cool looking game. I couldn't figure out how to get through the doors, but I was able to climb over some of them. I like the animations you used!

This one was pretty fun, nice art! I did get a bit stuck on the 3rd level after the watch break. I think maybe the end goal is missing there. The gameplay loop is pretty fun though! Something that might be worth trying is allowing the player to hold wasd to move, instead of having to tap repeatably. Good work :)