This is just a result of us making the first day WAY too easy- if you wait around a bit he’ll give you another order, but you only have 5 pizzas to deliver on the first day. By the second and third day you usually don’t have any downtime if you wanna give it another shot! Thank you for playing :)
grant-m-nelson
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Much appreciated! Our biggest regret was shipping the first few days a bit too easy, so I’m really glad someone played long enough to meet Tony :)
I will note, we currently don’t have an “ending” for the game. It’s arcade style, get as far as you can. The current highest I’ve seen on this version is day 14.
I’ll also note, we have a patch prepared for once the jam is done that fixes most of the things bugging us, increases the difficulty of the first few days a bit, and also adds save and quit, so if you want to push for a high score I’d probably wait until then. Thank you so much for the kind review!
Yea we definitely agree in hindsight. We were nervous about making the game too hard for people who get lost, but after playtesting it definitely should start with more deliveries. The difficulty DOES scale pretty well, you start feeling the pressure around day 4 if you wanna give it another shot. Thank you for the feedback though, we’ll definitely be adjusting the starting difficulty post jam :)
This one was pretty fun, nice art! I did get a bit stuck on the 3rd level after the watch break. I think maybe the end goal is missing there. The gameplay loop is pretty fun though! Something that might be worth trying is allowing the player to hold wasd to move, instead of having to tap repeatably. Good work :)
