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GRAMSINATOR

31
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3
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12
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A member registered Jun 14, 2021 · View creator page →

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Recent community posts

Shhhhh 🤫

And actually... It was initially a roguelike xD We just scrapped it entirely.

Yeah the team is built from scratch, so it does take skill to not crash and burn as any experienced jammer knows. But I just love doing that, more challenging, meeting more talented people and better work conditions overall. Delegating more and focusing on what actually matters (which is ...focusing on actual the game) through harmonizing individual contributions and departments.

Aha yeah, it's a jam so being forgiving is mandatory (there is actually quite a few tricks that make the game easier hidden in there). Thanks a lot for the feedback. If you're interested we actually created a twitter page for anyone that wants to get updates on the potential future of this game.
 https://x.com/sunkenorbit

Hey unbearablyyy. The team loved watching your reaction live! We actually created a twitter page for anyone that wants to get updates on the potential future of this game.
 https://x.com/sunkenorbit

Aha thank you! Actually we created a twitter page for anyone wants to get updates on the potential future of this game.
 https://x.com/sunkenorbit

Love it. Rad game, i could see myself play hours if there was better ways to prevent myself from being "trapped" into game states where i lsot too many dudes (maybe code something that takes into account your power rating or something and not just simply raises the stakes)

Wait Atahan. Weren't you the one to put your cat through the blender ?

The main design problem is that i just have to be slower on purpose on the first 7 runs and ill win (which is both tedious and not actually challenging ?). But the real problem is the way you setup the camera, it makes turning with the car a nightmare. But it works i didnt get out of the man (inability to reverse tho makes being stuck into walls a bit weird, but at least there is the ability to somehow slide against the wall to escap) and the track design in itself is pretty decent. Good effort.

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Really cool idea but it's tilting me, that corner on level 3 i just cant pass and the time and patience it take to reach it is not worth it to try it a 45th time :p Come on its my first time taking turns going up and down dont make the corner super sharp and tight T_T whyyy is it designed to be pointy, this is madnesss

The subtlety of the main menu tutorial and initial on ramp is top notch tho, simple and clever to make the man menu a tutorial in itself

Fun game, it's the best iteration of that specific idea i've played so far. Unhinged narrative ++

Hey Octia! You gotta shoot him while he has the glitched ass yellow particle effect around his body :p

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Heeyyyyy Sena whatsupp. Our composer Octavio literraly cooked that boss music while dying from fever, absolute unit of a man.

Thank you very much, I did get the chance to see you play it live! :D

Genius vibe and especially game title screen. I do find it slightly too hard for a jam game, it should on ramp players better, making gaps smaller early on for longer would have been a good thing. I didnt go very far into it after diying 10 times in the first loop or so of the volcan

No we didn't get inspired by Jonas, I'm just a madman (Jonas was a neat way to prove it was possible though and we used part of his workflow)

Splendid ! Very clever idea. The camera control is really ruining it for me but its still nicely executed. The fact it can path and zig zag into diagonals is really making it work. Great music.

yeah ! would feel nice to have some stat

Good stuff had a lot of fun (well until i grinded my way through all 31 level to check if there was a scoreboard, as in my own scores per level shown to me and cried at the end because i did it for nothing xD)

Its quite simple but it might be the game I've had the most fun with yet !

Very nice and relaxing.

Graphically the part in space is great ! (the planets and suns especially) The picture for the game is RAD. The idea of the game (the increase in size) is quite badly conveyed on the early levels tho. Doesnt feel consistent and its a stretch. I only started to understand when the buildings showed up (and that specific level feels very inconsistent art wise, in terms of background pattern)

Decent job. Honestly the mechanic isn't too bad. This game could be pretty fun if it didn't have terrible controls. You really need to work on WASD with C as the main mechanic makes no sense. You need to think more about which key to use and why, what will feel good and practical to the player. Anyway your game much more fun that I would have expected. Nice.

idk if the game works too well but GREAT PENCIL STROKE !

sure lets talk on discord

Hello,

I'm interested in joining a team as a Composer.

I'm an experienced Screenwriter, Cinema swiss army knife with a large array of knowledge and strong creative mastery in Design/Concepts/Systems.

Here are a few tracks of mine :

https://soundcloud.com/tavarus-1/sets/score-sample

My portfolio hardly represents my full musical/style range. I'm sharing it more as a way to communicate my technical mastery than anything.

ALSO INTERESTED IN JOINING AS A NARRATIVE DESIGNER


Discord = GRAMSINATOR#8201

Thank you.

Indeed making the game crash when you die could be a nice mechanic ^^ Probably for some other game theme but it could really work (especially if you could design an interesting error message) You got lucky to crash on your own death aha

I do. GRAMSINATOR#8201

I'm interested in joining a team as a Composer / Sound Designer.

I'm an experienced Screenwriter, Cinema swiss army knife with a large array of knowledge and strong creative mastery in Design/Concepts/Systems.

Here are a few tracks of mine :

https://soundcloud.com/tavarus-1/sets/score-sample

My portfolio hardly represents my full musical/style range. I'm sharing it more as a way to communicate my technical mastery than anything. 

(2 edits)

I'm interested in joining a team as a Composer / Sound Designer.

I'm an experienced Screenwriter, Cinema swiss army knife with a large array of knowledge and strong creative mastery in Design/Concepts/Systems.

Here are a few tracks of mine :

https://soundcloud.com/tavarus-1/sets/score-sample

My portfolio hardly represents my full musical/style range. I'm sharing it more as a way to communicate my technical mastery than anything.